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<title>dolphin/Source/Core/Common/Src/IniFile.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unnecessary Src/ folders</title>
<updated>2013-12-31T19:03:19+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:14:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=34692ab826abc8f8faa61bdb2280b742424528f1'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Run code through the advanced tool 'sed' to remove trailing whitespace.</title>
<updated>2013-11-04T01:54:05+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-29T05:23:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c579637eafb9e9eb7f83711569254bd8da6d09d2'/>
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<pre>
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</entry>
<entry>
<title>IniFile: Support extending the list of loaded keys and sections with data from other ini files.</title>
<updated>2013-09-14T04:08:31+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-09-06T17:56:19+00:00</published>
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<id>cf4c39d2be7d91abb5d2078d6c6e6a6fa0760c82</id>
<content type='text'>
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
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Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
</pre>
</div>
</content>
</entry>
<entry>
<title>IniFile: Don't parse comments after the [Section] brackets</title>
<updated>2013-08-11T15:32:10+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-08-11T14:55:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b5c2737c9f1300b82d5f4b4ae937e1b58e6d171a'/>
<id>b5c2737c9f1300b82d5f4b4ae937e1b58e6d171a</id>
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This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
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This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
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</entry>
<entry>
<title>IniFile: Remove support for comments anywhere but the beginning of lines</title>
<updated>2013-08-11T15:30:52+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-08-11T13:19:46+00:00</published>
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<id>0eaea5f4dfbd5e41ba951e969a3f7c9ca9ee9f54</id>
<content type='text'>
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
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<pre>
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<pre>
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</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
<entry>
<title>Add per-game "configuration profiles" for video backend configuration:</title>
<updated>2011-02-13T22:36:12+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-02-13T22:36:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b776ac3d6fab0f6beb9aceef15b8af9bb984ba4b'/>
<id>b776ac3d6fab0f6beb9aceef15b8af9bb984ba4b</id>
<content type='text'>
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.</title>
<updated>2010-07-23T05:22:12+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-07-23T05:22:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a3e31556787c87fd708dfd4a6a194a5d62a60c59'/>
<id>a3e31556787c87fd708dfd4a6a194a5d62a60c59</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants.</title>
<updated>2010-07-19T10:36:30+00:00</updated>
<author>
<name>dapetcu21</name>
<email>dapetcu21@gmail.com</email>
</author>
<published>2010-07-19T10:36:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9074df896a18d288632a2e45bbee2d5f70c0d773'/>
<id>9074df896a18d288632a2e45bbee2d5f70c0d773</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5916 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5916 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</entry>
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