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<title>dolphin/Source/Core/Common/Src/StdThread.h, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>[Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now.</title>
<updated>2013-08-30T03:29:33+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-08-30T03:29:33+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix clang building the std headers.</title>
<updated>2013-04-19T03:52:05+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-04-19T03:52:05+00:00</published>
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<entry>
<title>MSVC 2010 does not have &lt;mutex&gt; or &lt;thread&gt; either, adding the Std* files back</title>
<updated>2013-03-29T14:53:45+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-03-29T14:53:45+00:00</published>
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</entry>
<entry>
<title>Use libc++ for Mac OS X builds now that we require &gt;= 10.7 anyway</title>
<updated>2013-03-29T14:29:31+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-03-29T14:29:31+00:00</published>
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<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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Not planning to touch Core since it's the most actively changed part of the project.
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Not planning to touch Core since it's the most actively changed part of the project.
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</entry>
<entry>
<title>ARM Support without GLSL</title>
<updated>2013-02-26T19:49:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-02-26T19:49:00+00:00</published>
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<entry>
<title>Merge branch 'misc-speedups'</title>
<updated>2012-05-26T02:35:08+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-05-26T02:35:08+00:00</published>
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* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
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* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
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</content>
</entry>
<entry>
<title>enable c++11 compilation in cmakelists</title>
<updated>2012-02-24T20:19:24+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2012-02-24T20:19:24+00:00</published>
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<entry>
<title>a small thread synchronization speedup for dual core mode.</title>
<updated>2012-01-08T04:22:48+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2012-01-08T04:22:48+00:00</published>
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<id>daefb3b550e27f291beb78aaea2bc9c9dc77ac78</id>
<content type='text'>
it's most noticeable in games where the CPU is running behind compared to the GPU.
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it's most noticeable in games where the CPU is running behind compared to the GPU.
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<entry>
<title>Fix things so that those who wish to compile with -std=c++0x can.  To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable.  This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.</title>
<updated>2011-03-12T00:01:33+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-03-12T00:01:33+00:00</published>
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<id>1b583a0441320f6e73b932aaaed4bb5ec84eb6dd</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
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