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<title>dolphin/Source/Core/Common/Src/x64CPUDetect.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix the fix to AVX support detection</title>
<updated>2013-08-21T23:08:14+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-08-21T23:08:14+00:00</published>
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<id>20e82ec08c9ab811b04664a6a4f9859924f712f0</id>
<content type='text'>
Should be xgetbv(0) &amp; 6 == 6, not just &amp; 6. Thanks to tueidj for pointing this
out.
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Should be xgetbv(0) &amp; 6 == 6, not just &amp; 6. Thanks to tueidj for pointing this
out.
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</entry>
<entry>
<title>Correctly check for AVX support in x64CPUDetect</title>
<updated>2013-08-19T23:25:10+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2013-08-19T23:25:10+00:00</published>
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<content type='text'>
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
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<pre>
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
</pre>
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</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
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</content>
</entry>
<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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Not planning to touch Core since it's the most actively changed part of the project.
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Not planning to touch Core since it's the most actively changed part of the project.
</pre>
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</content>
</entry>
<entry>
<title>ARM Support without GLSL</title>
<updated>2013-02-26T19:49:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-02-26T19:49:00+00:00</published>
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