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<title>dolphin/Source/Core/Common/StringLiteral.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Apply suggestions from code review</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-03T00:18:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=60f2b5af7b5b5748f672e968d99338d503b5272e'/>
<id>60f2b5af7b5b5748f672e968d99338d503b5272e</id>
<content type='text'>
Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
</content>
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<pre>
Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Lint fixes</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:29:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=31cfe8250d5a27bd586136d0b71b09736861ad7d'/>
<id>31cfe8250d5a27bd586136d0b71b09736861ad7d</id>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Introduce an Event system to VideoCommon</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T09:36:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=154cb4f722a9996a4134463e64c85c6bfa25d8bf'/>
<id>154cb4f722a9996a4134463e64c85c6bfa25d8bf</id>
<content type='text'>
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
</pre>
</div>
</content>
</entry>
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