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<title>dolphin/Source/Core/Common/StringUtil.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</pre>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
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</entry>
<entry>
<title>Use printf-like format in JitRegister::Register</title>
<updated>2015-01-28T08:47:08+00:00</updated>
<author>
<name>Gabriel Corona</name>
<email>gabriel.corona@enst-bretagne.fr</email>
</author>
<published>2014-12-29T00:09:07+00:00</published>
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The API is cleaner (no more magic default parameter) and more
extensible like this.
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The API is cleaner (no more magic default parameter) and more
extensible like this.
</pre>
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</content>
</entry>
<entry>
<title>StringUtils: use C locale instead of .1252</title>
<updated>2015-01-11T08:15:57+00:00</updated>
<author>
<name>Fiora</name>
<email>fioraaeterna@gmail.com</email>
</author>
<published>2015-01-11T08:15:57+00:00</published>
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<id>5b825e909199b47045d3f37c1fa0f70d8bfe370f</id>
<content type='text'>
Fixes regression on Linux.
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Fixes regression on Linux.
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</entry>
<entry>
<title>Support overclocking and underclocking the Gamecube CPU</title>
<updated>2015-01-10T18:46:38+00:00</updated>
<author>
<name>Fiora</name>
<email>fioraaeterna@gmail.com</email>
</author>
<published>2014-12-31T18:24:14+00:00</published>
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<id>c2c950108d32b1f6ee196e956890e23656bd23a8</id>
<content type='text'>
Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
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<pre>
Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinWX: Simplify wiki link construction</title>
<updated>2014-09-05T01:30:33+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-09-05T01:30:33+00:00</published>
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</content>
</entry>
<entry>
<title>Add TryParseVector to StringUtil.</title>
<updated>2014-08-13T04:45:14+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-07-29T16:34:57+00:00</published>
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<id>3a657fe33c4d1bb060a3a67e00d2334c40dde541</id>
<content type='text'>
Adds a nice way to have options be in a vector for results
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Adds a nice way to have options be in a vector for results
</pre>
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</content>
</entry>
<entry>
<title>Kill off some usages of c_str.</title>
<updated>2014-03-14T17:51:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-03-12T19:33:41+00:00</published>
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<content type='text'>
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
</pre>
</div>
</content>
</entry>
<entry>
<title>Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change).</title>
<updated>2014-02-22T22:37:29+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-02-20T03:11:52+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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