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<title>dolphin/Source/Core/Common/SymbolDB.cpp, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Migrate logging to fmt</title>
<updated>2020-10-23T18:58:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-23T18:41:30+00:00</published>
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<id>4e8df93f4179a684b507d9c712b7e8121fc83119</id>
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Continues the migration of our code over to the fmt logger.
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Continues the migration of our code over to the fmt logger.
</pre>
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</content>
</entry>
<entry>
<title>Common/SymbolDB: Use std::string_view where applicable</title>
<updated>2019-06-16T05:10:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-16T05:09:58+00:00</published>
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These strings are only used for comparison against other strings, so a
string view can be used here.
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These strings are only used for comparison against other strings, so a
string view can be used here.
</pre>
</div>
</content>
</entry>
<entry>
<title>Call Host_NotifyMapLoaded when clearing g_symbolDB</title>
<updated>2019-05-01T15:48:27+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-05-01T15:32:45+00:00</published>
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<id>8fd6f8f6e975b9e455d2824410b4a2231e949474</id>
<content type='text'>
Otherwise DolphinQt will have a stale symbol list and
you can get nullptr dereferences when trying to use it.
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Otherwise DolphinQt will have a stale symbol list and
you can get nullptr dereferences when trying to use it.
</pre>
</div>
</content>
</entry>
<entry>
<title>SymbolDB: Namespace code under the Common namespace</title>
<updated>2018-05-27T22:01:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-27T21:37:52+00:00</published>
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<id>f4ec41992988519b0c09db2f6e3f1c79982022ef</id>
<content type='text'>
Moves more common code into the Common namespace where it belongs.
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Moves more common code into the Common namespace where it belongs.
</pre>
</div>
</content>
</entry>
<entry>
<title>SymbolDB: Default constructor and destructor within the cpp file</title>
<updated>2018-05-27T21:25:22+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-27T21:25:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=72e8058fb8221cadd9595ed3b4c08f41c52e0ebf'/>
<id>72e8058fb8221cadd9595ed3b4c08f41c52e0ebf</id>
<content type='text'>
Given this is a class with non-trivial data-members, it's preferable to
default the constructor and destructor in the cpp file.
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Given this is a class with non-trivial data-members, it's preferable to
default the constructor and destructor in the cpp file.
</pre>
</div>
</content>
</entry>
<entry>
<title>SymbolDB: Normalize variable names</title>
<updated>2018-05-27T21:23:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-27T21:15:20+00:00</published>
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<id>e9b9797a86b08139d2dfdd7c5b3b0cbd8be091e1</id>
<content type='text'>
Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
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Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
</pre>
</div>
</content>
</entry>
<entry>
<title>SymbolDB: Blank stripped symbol name fixed</title>
<updated>2017-08-16T03:07:19+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2017-08-16T01:40:24+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>SymbolDB: Simplify GetSymbolsFromHash</title>
<updated>2017-02-18T11:30:20+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-18T10:26:49+00:00</published>
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<id>2f2aab963ddd04e51544135c637b58ec20aecd41</id>
<content type='text'>
Given a std::map can't have duplicate keys, iterating over the map
explicitly isn't necessary, and find() can just be used instead.

Also, instead of manually calling push_back() for every entry to
be added, the range constructor of std::vector can be used instead to add
the whole range all at once.
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<pre>
Given a std::map can't have duplicate keys, iterating over the map
explicitly isn't necessary, and find() can just be used instead.

Also, instead of manually calling push_back() for every entry to
be added, the range constructor of std::vector can be used instead to add
the whole range all at once.
</pre>
</div>
</content>
</entry>
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