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<title>dolphin/Source/Core/Common/Timer.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common/Timer: Add a SteadyAwakeClock class which counts non-suspended system running time.</title>
<updated>2025-07-25T04:56:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-07-24T04:51:45+00:00</published>
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<title>Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build.</title>
<updated>2025-04-19T02:50:15+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-18T20:49:29+00:00</published>
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<entry>
<title>Common: Create a PrecisionTimer class.</title>
<updated>2025-04-03T20:48:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-14T23:16:39+00:00</published>
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<entry>
<title>Timer: protect usages of ms timers from rollover</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T18:48:20+00:00</published>
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<entry>
<title>windows: mark as HighQoS, ensure timer resolution is honored</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T07:20:26+00:00</published>
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<entry>
<title>move "double time" code into State from Timer</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T03:59:31+00:00</published>
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Ideally the statesave format could be changed
to just store a u64 in the future
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Ideally the statesave format could be changed
to just store a u64 in the future
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<entry>
<title>Common::Timer: use chrono::steady_clock internally</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T03:43:47+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>Merge pull request #8922 from Filoppi/timer-fixes</title>
<updated>2020-07-12T23:16:45+00:00</updated>
<author>
<name>Tilka</name>
<email>tilkax@gmail.com</email>
</author>
<published>2020-07-12T23:16:45+00:00</published>
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Timer fixes</content>
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Timer fixes</pre>
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<entry>
<title>Common/Timer: Fix integer underflow in Timer::GetDoubleTime for dates before ~2008.</title>
<updated>2020-07-12T17:55:02+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-07-12T17:36:58+00:00</published>
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