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<title>dolphin/Source/Core/Common/TraversalClient.cpp, branch 5.0-rc</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Traversal: Use a decent PRNG instead of rand()</title>
<updated>2015-03-18T09:16:11+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2015-03-10T00:47:29+00:00</published>
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<id>8201a52cec975c6ed9c81bd6f33c41b3ef7b473a</id>
<content type='text'>
we don’t need cryptosecure random, but having a uniform distribution is
always better.
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<pre>
we don’t need cryptosecure random, but having a uniform distribution is
always better.
</pre>
</div>
</content>
</entry>
<entry>
<title>NetPlay: Make the enet interrupts work</title>
<updated>2015-03-18T09:16:11+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2015-03-14T14:19:18+00:00</published>
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<id>e0ef8fc03f1fafc801ca5d857347f9fa1ea58881</id>
<content type='text'>
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
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<pre>
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix -Wswitch warning</title>
<updated>2015-03-01T15:17:32+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-03-01T15:17:32+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Added TraversalServer.cpp to Core/Common</title>
<updated>2015-02-26T02:28:27+00:00</updated>
<author>
<name>Ziek</name>
<email>TheMostSupremeZiek@gmail.com</email>
</author>
<published>2015-02-17T06:53:50+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Added Gui elements in Netplay Setup Diag so a person can choose a traversal server</title>
<updated>2015-02-26T02:28:26+00:00</updated>
<author>
<name>Ziek</name>
<email>TheMostSupremeZiek@gmail.com</email>
</author>
<published>2015-02-15T03:51:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a629555e6bb227c2616fdc3312ffbcb80715af99'/>
<id>a629555e6bb227c2616fdc3312ffbcb80715af99</id>
<content type='text'>
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
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<pre>
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed issue where players were not disconnecting correctly</title>
<updated>2015-02-26T02:28:26+00:00</updated>
<author>
<name>Ziek</name>
<email>TheMostSupremeZiek@gmail.com</email>
</author>
<published>2015-02-06T06:16:34+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Change netplay initial gctime to be determined by the hosts initial time</title>
<updated>2015-02-26T02:28:26+00:00</updated>
<author>
<name>Ziek</name>
<email>TheMostSupremeZiek@gmail.com</email>
</author>
<published>2015-02-02T10:08:58+00:00</published>
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</pre>
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</entry>
<entry>
<title>Moved Traversal Client code over from old netplay</title>
<updated>2015-02-26T02:28:25+00:00</updated>
<author>
<name>Ziek</name>
<email>TheMostSupremeZiek@gmail.com</email>
</author>
<published>2015-02-02T09:56:53+00:00</published>
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<id>4cdc307b8795eeb5fa52a1bc533bcde08b0f3876</id>
<content type='text'>
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
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<pre>
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
</pre>
</div>
</content>
</entry>
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