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<title>dolphin/Source/Core/Common/VariantUtil.h, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VariantUtil: Introduce WithVariantAlternative to dynamically construct and visit a variant alternative.</title>
<updated>2025-02-25T23:22:59+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-25T09:59:37+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>Common/VariantUtil: Add 'overloaded' helper struct for use with std::variant.</title>
<updated>2021-01-28T21:01:32+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-01-27T01:31:46+00:00</published>
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<entry>
<title>Common: Add missing header guards</title>
<updated>2019-06-17T22:37:56+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T22:37:56+00:00</published>
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<entry>
<title>Common: Add variant utilities</title>
<updated>2018-10-28T17:57:43+00:00</updated>
<author>
<name>MerryMage</name>
<email>MerryMage@users.noreply.github.com</email>
</author>
<published>2018-10-15T20:00:44+00:00</published>
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