<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/Common/WindowSystemInfo.h, branch release-prep-2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Core/Common: Fix typos</title>
<updated>2025-03-11T23:48:45+00:00</updated>
<author>
<name>Luz Paz</name>
<email>luzpaz@pm.me</email>
</author>
<published>2025-03-11T23:48:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b47dbf5190746138f8c0c4e0ec459b909b7543a'/>
<id>1b47dbf5190746138f8c0c4e0ec459b909b7543a</id>
<content type='text'>
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Rehabilitate Haiku support.</title>
<updated>2021-01-02T21:54:24+00:00</updated>
<author>
<name>waddlesplash</name>
<email>waddlesplash@gmail.com</email>
</author>
<published>2020-12-12T20:25:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2df11d3911284c72cb9ee583945d410028178017'/>
<id>2df11d3911284c72cb9ee583945d410028178017</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Add a render_window field to WindowSystemInfo</title>
<updated>2020-03-11T13:09:30+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2020-03-11T13:09:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=86db015c232c301575801ea6d90225af46bd9c6c'/>
<id>86db015c232c301575801ea6d90225af46bd9c6c</id>
<content type='text'>
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinNoGUI: Add a FBDev platform</title>
<updated>2019-09-01T04:00:40+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-10T14:44:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0a75e71672ed63d6d92ba42c1a183e72090d7c83'/>
<id>0a75e71672ed63d6d92ba42c1a183e72090d7c83</id>
<content type='text'>
And the associated GLContext bits
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
And the associated GLContext bits
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Store a backbuffer 'scale'</title>
<updated>2019-01-25T01:15:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-01-18T14:35:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c9c0b8505615cb16a770d66650e89c0f41d00dc8'/>
<id>c9c0b8505615cb16a770d66650e89c0f41d00dc8</id>
<content type='text'>
This is a scaling factor, used for hi-dpi configurations.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is a scaling factor, used for hi-dpi configurations.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: Pass window system info from host on creation</title>
<updated>2018-10-20T11:11:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-03T13:03:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eb284b5d661cab6aed770e0e51b790917249ef21'/>
<id>eb284b5d661cab6aed770e0e51b790917249ef21</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
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