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<title>dolphin/Source/Core/DSPCore/Src/DSPIntUtil.h, branch nJoy</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>misc stuff</title>
<updated>2010-05-23T08:41:58+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-05-23T08:41:58+00:00</published>
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<entry>
<title>DSPLLE - AR decrement fixed, +other small fixes</title>
<updated>2010-05-07T19:32:16+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
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<published>2010-05-07T19:32:16+00:00</published>
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<entry>
<title>DSP Jit: rewrite dsp_increase_addr_reg a couple of times, only to find that int was wrong - credits to LordMark for finding that.</title>
<updated>2010-04-15T20:01:44+00:00</updated>
<author>
<name>j4ck.fr0st</name>
<email>j4ck.fr0st@gmail.com</email>
</author>
<published>2010-04-15T20:01:44+00:00</published>
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<entry>
<title>DSPLLE - small idleskip improvment for zelda</title>
<updated>2010-03-28T17:10:36+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-03-28T17:10:36+00:00</published>
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<entry>
<title>DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments</title>
<updated>2010-03-19T21:53:41+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-03-19T21:53:41+00:00</published>
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<entry>
<title>DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)</title>
<updated>2010-03-18T00:18:36+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-03-18T00:18:36+00:00</published>
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<entry>
<title>DSPLLE - flags&amp;stuff,xar-&gt;subarn,0x80 kinda figured out,... (experimental)</title>
<updated>2010-03-08T21:25:35+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-03-08T21:25:35+00:00</published>
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<entry>
<title>DSPLLE - flags&amp;stuff (more later)</title>
<updated>2010-02-21T10:35:28+00:00</updated>
<author>
<name>Marko Pusljar</name>
<email>LM1234@gmail.com</email>
</author>
<published>2010-02-21T10:35:28+00:00</published>
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</entry>
<entry>
<title>DSPLLE: Add a comment describing my latest unverified theory: that 'l and the other opcode extensions might be meant to sign extend the loaded value in some cases.</title>
<updated>2010-01-12T00:38:54+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2010-01-12T00:38:54+00:00</published>
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</entry>
<entry>
<title>Compile fix</title>
<updated>2009-08-26T19:39:11+00:00</updated>
<author>
<name>nakeee</name>
<email>nakeee@gmail.com</email>
</author>
<published>2009-08-26T19:39:11+00:00</published>
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