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<title>dolphin/Source/Core/DiscIO/BannerLoaderWii.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Get rid of banner loaders and move their functionality to volumes</title>
<updated>2015-04-28T21:44:29+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-04-10T20:10:49+00:00</published>
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Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
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<pre>
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
</pre>
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</content>
</entry>
<entry>
<title>Return GetNames languages, to avoid hardcoded language lists in callers</title>
<updated>2015-04-23T06:14:39+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-04-09T15:44:53+00:00</published>
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This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
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<pre>
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
</pre>
</div>
</content>
</entry>
<entry>
<title>BannerLoaderWii: Removed #if 0'd code.</title>
<updated>2014-09-05T16:52:29+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-05T16:52:29+00:00</published>
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</entry>
<entry>
<title>Initialize variables to silence garbage return warning from scan-build.</title>
<updated>2014-08-28T01:35:20+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-08-28T01:35:20+00:00</published>
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</entry>
<entry>
<title>DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader</title>
<updated>2014-06-29T19:40:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-29T19:38:48+00:00</published>
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These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
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These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
</pre>
</div>
</content>
</entry>
<entry>
<title>Kill off replaceable usages of s[n]printf.</title>
<updated>2014-06-18T23:53:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-03T05:08:54+00:00</published>
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<entry>
<title>Fixes spacing for "for", "while", "switch" and "if"</title>
<updated>2014-03-10T11:35:07+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2014-03-10T11:30:55+00:00</published>
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Also moved &amp;&amp; and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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Also moved &amp;&amp; and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
</pre>
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</content>
</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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<content type='text'>
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
</pre>
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</content>
</entry>
<entry>
<title>Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change).</title>
<updated>2014-02-22T22:37:29+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-02-21T00:47:53+00:00</published>
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</entry>
<entry>
<title>Fix more header sorting issues in DiscIO/ (now check-includes clean).</title>
<updated>2014-02-20T00:01:10+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-02-19T01:02:01+00:00</published>
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