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<title>dolphin/Source/Core/DiscIO/DirectoryBlob.h, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>C++20: Synthesize `operator!=` From `operator==`</title>
<updated>2024-10-11T03:23:55+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-09T00:16:57+00:00</published>
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The inequality operator is automatically generated by the compiler if `operator==` is defined.
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The inequality operator is automatically generated by the compiler if `operator==` is defined.
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</entry>
<entry>
<title>Added CopyReader to BlobReader and all subclasses</title>
<updated>2023-10-01T13:04:06+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2023-07-07T12:31:26+00:00</published>
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A deep-copy method CopyReader has been added to BlobReader (virtual) and all of its subclasses (override). This should create a second BlobReader to open the same set of data but with an independent read pointer so that it doesn't interfere with any reads done on the original Reader.

As part of this, IOFile has added code to create a deep copy IOFile pointer onto the same file, with code based on the platform in question to find the file ID from the file pointer and open a new one. There has also been a small piece added to FileInfo to enable a deep copy, but its only subclass at this time already had a copy constructor so this was relatively minor.
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A deep-copy method CopyReader has been added to BlobReader (virtual) and all of its subclasses (override). This should create a second BlobReader to open the same set of data but with an independent read pointer so that it doesn't interfere with any reads done on the original Reader.

As part of this, IOFile has added code to create a deep copy IOFile pointer onto the same file, with code based on the platform in question to find the file ID from the file pointer and open a new one. There has also been a small piece added to FileInfo to enable a deep copy, but its only subclass at this time already had a copy constructor so this was relatively minor.
</pre>
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</entry>
<entry>
<title>Fix uninitialized variable warnings (C26495)</title>
<updated>2023-02-16T03:18:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-02-16T03:18:39+00:00</published>
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<entry>
<title>DirectoryBlob: Fix partition size mixup for encrypted Wii discs.</title>
<updated>2022-08-10T18:43:52+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-08-10T03:21:12+00:00</published>
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<entry>
<title>DiscIO: Replace IsDataSizeAccurate with GetDataSizeType</title>
<updated>2022-08-04T20:00:59+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-08-01T09:53:30+00:00</published>
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Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
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Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
</pre>
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</content>
</entry>
<entry>
<title>DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc.</title>
<updated>2022-07-18T22:55:04+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-06-08T22:33:30+00:00</published>
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<entry>
<title>DiscIO/DirectoryBlob: Add ContentSource that stores data locally in std::vector.</title>
<updated>2022-07-18T22:55:03+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-06-08T22:17:20+00:00</published>
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<entry>
<title>Added a way to check Block Size, Compression Method, and Compression Level flags to dolphin-tool</title>
<updated>2022-03-19T22:13:28+00:00</updated>
<author>
<name>Minty-Meeo</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2022-02-24T10:51:52+00:00</published>
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<id>deba9ce2564485c7fe078d4e73d0d2cba722b1ac</id>
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New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level

Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.

Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
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New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level

Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.

Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
</pre>
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</content>
</entry>
<entry>
<title>RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file.</title>
<updated>2021-10-23T22:09:09+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-10-22T01:14:51+00:00</published>
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<entry>
<title>DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction.</title>
<updated>2021-10-23T22:09:05+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-09-22T02:51:16+00:00</published>
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