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<title>dolphin/Source/Core/DiscIO/DiscIO.vcxproj, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Get rid of banner loaders and move their functionality to volumes</title>
<updated>2015-04-28T21:44:29+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-04-10T20:10:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ee694e327ada8c42949a3907d6fa222f73f276b0'/>
<id>ee694e327ada8c42949a3907d6fa222f73f276b0</id>
<content type='text'>
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
</content>
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<pre>
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
</pre>
</div>
</content>
</entry>
<entry>
<title>FileHandlerARC: Remove FileHandlerARC.</title>
<updated>2014-09-05T16:53:41+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-05T16:53:41+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>msvc: remove some remnants of SDL and DSound from projects and general cleanup.</title>
<updated>2014-09-02T04:27:44+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-31T12:51:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=266992684ded0a0121c4ebea7926587524668780'/>
<id>266992684ded0a0121c4ebea7926587524668780</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Windows: Use a shared precompiled header for dolphin code under Source/</title>
<updated>2014-08-15T06:51:13+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-15T06:51:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f1b82a34b260083a63124c60d06c03d9eff1c0a8'/>
<id>f1b82a34b260083a63124c60d06c03d9eff1c0a8</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove the 32-bit config platform from the VS solution and projects</title>
<updated>2014-06-25T02:07:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-25T01:57:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8b13afbb8ec619385d6b62d4279e2c5652fc58b7'/>
<id>8b13afbb8ec619385d6b62d4279e2c5652fc58b7</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove unnecessary Src/ folders</title>
<updated>2013-12-31T19:03:19+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:14:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=34692ab826abc8f8faa61bdb2280b742424528f1'/>
<id>34692ab826abc8f8faa61bdb2280b742424528f1</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Convert all vcxproj files to UNIX line endings</title>
<updated>2013-12-31T19:03:18+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:12:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=43e618682e8093602fc83dfa902ee7ae3fd3a4f6'/>
<id>43e618682e8093602fc83dfa902ee7ae3fd3a4f6</id>
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</content>
</entry>
<entry>
<title>Update to VS2013 and a slew of build-related updates. Notes:</title>
<updated>2013-10-27T00:55:38+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2013-10-19T09:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ccd30024b30c71743a2c588ccfd748d017a099da'/>
<id>ccd30024b30c71743a2c588ccfd748d017a099da</id>
<content type='text'>
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
</content>
<content type='xhtml'>
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<pre>
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
</pre>
</div>
</content>
</entry>
<entry>
<title>Missed some VS build options.</title>
<updated>2013-08-16T09:42:31+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2013-08-16T09:42:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=59e060aba2e35c36657d983470242a2e025224aa'/>
<id>59e060aba2e35c36657d983470242a2e025224aa</id>
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</pre>
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</content>
</entry>
<entry>
<title>Fix polarssl on Windows.</title>
<updated>2013-08-15T12:24:10+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2013-08-15T12:24:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d6ec6ae97a5eba4cd91e4596af314a72481942b7'/>
<id>d6ec6ae97a5eba4cd91e4596af314a72481942b7</id>
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</entry>
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