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<title>dolphin/Source/Core/DiscIO/Enums.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Tool/Header: Add JSON output mode; game data</title>
<updated>2023-11-28T08:49:28+00:00</updated>
<author>
<name>Lexi Larkin</name>
<email>lexi@qixils.dev</email>
</author>
<published>2023-10-11T08:58:42+00:00</published>
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<entry>
<title>Show vWii System Menu version in Menu Bar</title>
<updated>2022-10-22T11:36:55+00:00</updated>
<author>
<name>GaryOderNichts</name>
<email>12049776+GaryOderNichts@users.noreply.github.com</email>
</author>
<published>2022-10-21T21:22:49+00:00</published>
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<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</entry>
<entry>
<title>Add utility functions for GameCube language codes</title>
<updated>2021-03-27T08:46:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-12-29T17:10:16+00:00</published>
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<entry>
<title>DiscIO: Migrate logging over to fmt</title>
<updated>2020-10-22T19:41:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-21T18:58:08+00:00</published>
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Eliminates quite a bit of the PRI* macros used for handling 64-bit
values.
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Eliminates quite a bit of the PRI* macros used for handling 64-bit
values.
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</entry>
<entry>
<title>GetSysMenuVersionString(): Use a char instead of std::string for the region letter.</title>
<updated>2019-12-30T04:45:02+00:00</updated>
<author>
<name>David Korth</name>
<email>gerbilsoft@gerbilsoft.com</email>
</author>
<published>2019-09-12T03:44:57+00:00</published>
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Append the region letter after determining the version number.
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Append the region letter after determining the version number.
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</entry>
<entry>
<title>Merge pull request #8367 from JosJuice/missing-company-ids</title>
<updated>2019-11-08T01:15:27+00:00</updated>
<author>
<name>Connor McLaughlin</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-11-08T01:15:27+00:00</published>
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DiscIO: Add missing company IDs</content>
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DiscIO: Add missing company IDs</pre>
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<entry>
<title>DiscIO: Make company names match GameTDB's list better</title>
<updated>2019-09-25T11:38:39+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-09-23T17:59:44+00:00</published>
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<entry>
<title>DiscIO: Add missing company IDs</title>
<updated>2019-09-22T21:12:31+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-09-21T21:31:51+00:00</published>
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