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<title>dolphin/Source/Core/DiscIO/Enums.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Enums: Unhandled switch statement</title>
<updated>2026-02-16T02:14:15+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-02-08T14:05:26+00:00</published>
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</entry>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</content>
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #13540 from tygyh/DiscIO-Remove-redundant-qualifiers</title>
<updated>2025-04-23T01:00:03+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-23T01:00:03+00:00</published>
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<id>31a3de819d7d8d5cc6a39cd3f835ad0dac7f70a7</id>
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DiscIO: Remove redundant qualifiers</content>
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DiscIO: Remove redundant qualifiers</pre>
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</content>
</entry>
<entry>
<title>DiscIO: Remove redundant qualifiers</title>
<updated>2025-04-22T11:54:10+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-19T19:45:27+00:00</published>
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<pre>
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</entry>
<entry>
<title>Add Triforce platform and preliminary boot.id parsing</title>
<updated>2025-04-21T12:05:25+00:00</updated>
<author>
<name>Zopolis4</name>
<email>creatorsmithmdt@gmail.com</email>
</author>
<published>2021-08-09T21:49:34+00:00</published>
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</entry>
<entry>
<title>Tool/Header: Add JSON output mode; game data</title>
<updated>2023-11-28T08:49:28+00:00</updated>
<author>
<name>Lexi Larkin</name>
<email>lexi@qixils.dev</email>
</author>
<published>2023-10-11T08:58:42+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Show vWii System Menu version in Menu Bar</title>
<updated>2022-10-22T11:36:55+00:00</updated>
<author>
<name>GaryOderNichts</name>
<email>12049776+GaryOderNichts@users.noreply.github.com</email>
</author>
<published>2022-10-21T21:22:49+00:00</published>
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</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add utility functions for GameCube language codes</title>
<updated>2021-03-27T08:46:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-12-29T17:10:16+00:00</published>
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