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<title>dolphin/Source/Core/DiscIO/Src/BannerLoaderWii.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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</content>
</entry>
<entry>
<title>Fix what I broke.</title>
<updated>2013-03-03T08:12:24+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-03-03T04:57:49+00:00</published>
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</entry>
<entry>
<title>Eliminate the wstring game name.</title>
<updated>2013-03-03T02:00:36+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-03-03T01:46:55+00:00</published>
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<id>6c8adf6130b32a0ffc113f4ce30f70b9d5994f10</id>
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Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
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Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
</pre>
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</content>
</entry>
<entry>
<title>Kill wstring version of game description.</title>
<updated>2013-03-02T04:45:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-03-02T01:33:17+00:00</published>
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</entry>
<entry>
<title>Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.</title>
<updated>2012-01-18T07:59:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-11-28T07:17:10+00:00</published>
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Signed-off-by: Shawn Hoffman &lt;godisgovernment@gmail.com&gt;
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Signed-off-by: Shawn Hoffman &lt;godisgovernment@gmail.com&gt;
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</entry>
<entry>
<title>fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings</title>
<updated>2011-12-22T22:28:12+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2011-12-22T22:28:12+00:00</published>
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<entry>
<title>add the function to read the game name and description from the banner as unicode</title>
<updated>2011-12-19T05:56:13+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2011-12-19T05:56:13+00:00</published>
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<entry>
<title>Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p</title>
<updated>2011-03-11T10:21:46+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-11T10:21:46+00:00</published>
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<id>59fd1008ca9cf4e9f75fdd6ee8ec53a2c7d7a13b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
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</entry>
<entry>
<title>Convert GetUserPath to return a std::string instead of a const char *.  This simplifies its usage in most cases.</title>
<updated>2011-02-28T20:40:15+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-28T20:40:15+00:00</published>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
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