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<title>dolphin/Source/Core/DiscIO/Src/NANDContentLoader.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Better error reporting for ES / NANDContentLoader.</title>
<updated>2013-09-01T03:49:29+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-01T03:39:26+00:00</published>
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<entry>
<title>Fix loading DLC using IOCTL_ES_OPENTITLECONTENT &amp; /dev/es state save.</title>
<updated>2013-08-31T05:38:52+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-08-29T22:25:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=04c41c1d38261eebb1cdf462a8d836cfc504a9ac'/>
<id>04c41c1d38261eebb1cdf462a8d836cfc504a9ac</id>
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(Intertwined enough that's it's easier to do in one patch.)

(1) /dev/es did not support state save, which could cause crashes and
    incorrect behavior after loading.

(2) NANDContentLoader tried to read all of a title's contents into
    memory when it was first opened.  Two issues:

- If any contents were missing, it bailed out.  However, with DLC,
  only some of the contents may be downloaded, as determined by the
  permission bits in the ticket.  Instead, return an appropriate error
  when a content is accessed that doesn't exist on the filesystem
  (don't bother checking the permission bits though).

- Everything was loaded into memory - even if it consisted of 3 GB of
  songs, which caused Dolphin to lag out for quite a while (and would
  fail on 32-bit).  Instead, open content on demand.
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<pre>
(Intertwined enough that's it's easier to do in one patch.)

(1) /dev/es did not support state save, which could cause crashes and
    incorrect behavior after loading.

(2) NANDContentLoader tried to read all of a title's contents into
    memory when it was first opened.  Two issues:

- If any contents were missing, it bailed out.  However, with DLC,
  only some of the contents may be downloaded, as determined by the
  permission bits in the ticket.  Instead, return an appropriate error
  when a content is accessed that doesn't exist on the filesystem
  (don't bother checking the permission bits though).

- Everything was loaded into memory - even if it consisted of 3 GB of
  songs, which caused Dolphin to lag out for quite a while (and would
  fail on 32-bit).  Instead, open content on demand.
</pre>
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</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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</entry>
<entry>
<title>Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.</title>
<updated>2013-04-17T03:14:36+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-17T03:14:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2316cb6876e6d79584ce0cc50771d2fb8495fe45'/>
<id>2316cb6876e6d79584ce0cc50771d2fb8495fe45</id>
<content type='text'>
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
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<pre>
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
</pre>
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</content>
</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ef85b9af45922c6ca364930d40f8aacf1a6dfe64'/>
<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
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</content>
</entry>
<entry>
<title>Clean up some space/tab mismatches in DiscIO and InputCommon.</title>
<updated>2013-03-19T13:59:41+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-19T13:59:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e3d8e2e9f1b3eab593b09be986c4ff12a0221e2'/>
<id>0e3d8e2e9f1b3eab593b09be986c4ff12a0221e2</id>
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Keeps the files consistent.
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Keeps the files consistent.
</pre>
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</entry>
<entry>
<title>Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.</title>
<updated>2013-02-17T07:57:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-17T07:57:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bf4be1d8d1f6d4d8d7b240aa4aa5288e6b6e83c8'/>
<id>bf4be1d8d1f6d4d8d7b240aa4aa5288e6b6e83c8</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Fixes issue 5330.</title>
<updated>2012-03-31T03:10:48+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2012-03-31T03:07:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=404a6b9ba8c4276df22efb87487b138175c3aab3'/>
<id>404a6b9ba8c4276df22efb87487b138175c3aab3</id>
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<pre>
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</entry>
<entry>
<title>less log noise from CNandContentLoader</title>
<updated>2012-02-01T08:04:06+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2011-08-22T04:09:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8e332948bff6355daaac33da013a05f8919ad084'/>
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</entry>
<entry>
<title>split adding the ticket to its own function (installing a wad)</title>
<updated>2012-02-01T08:03:16+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2011-08-22T01:20:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3fb42f6bb618aa70c5879806885d838e920611cf'/>
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