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<title>dolphin/Source/Core/DiscIO/Src/VolumeDirectory.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unnecessary Src/ folders</title>
<updated>2013-12-31T19:03:19+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:14:29+00:00</published>
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<id>34692ab826abc8f8faa61bdb2280b742424528f1</id>
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</pre>
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</content>
</entry>
<entry>
<title>Fix {Read,Write}FileToString.</title>
<updated>2013-11-04T11:33:41+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2013-11-04T11:33:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e15f6289354bb815edbb7cf7925e47c5216a844e'/>
<id>e15f6289354bb815edbb7cf7925e47c5216a844e</id>
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We should be using binary always.
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<pre>
We should be using binary always.
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</entry>
<entry>
<title>Run code through the advanced tool 'sed' to remove trailing whitespace.</title>
<updated>2013-11-04T01:54:05+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-29T05:23:17+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.</title>
<updated>2013-11-04T01:54:01+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-29T05:09:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=965b32be9c38cb8f03632ab15f3a0d3aa98004af'/>
<id>965b32be9c38cb8f03632ab15f3a0d3aa98004af</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Clean up includes in DiscIO as much as possible.</title>
<updated>2013-10-19T23:59:02+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-10-18T07:32:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=207547b425ae61cbd53190f9a3d1535231d28279'/>
<id>207547b425ae61cbd53190f9a3d1535231d28279</id>
<content type='text'>
Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
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Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
</pre>
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</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab9963b00953d60bdd6fabe265d5daa45a27661'/>
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</pre>
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</entry>
<entry>
<title>Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.</title>
<updated>2013-04-17T03:14:36+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-17T03:14:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2316cb6876e6d79584ce0cc50771d2fb8495fe45'/>
<id>2316cb6876e6d79584ce0cc50771d2fb8495fe45</id>
<content type='text'>
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
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<pre>
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.</title>
<updated>2013-04-15T20:28:55+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-15T20:28:55+00:00</published>
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<id>ef85b9af45922c6ca364930d40f8aacf1a6dfe64</id>
<content type='text'>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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<pre>
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed split WBFS file size display. (probably)</title>
<updated>2013-04-09T17:58:56+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-04-09T17:58:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=98d35e590e25fdc3b42767f77ffef085d56ad451'/>
<id>98d35e590e25fdc3b42767f77ffef085d56ad451</id>
<content type='text'>
Fixed issue 6222.
</content>
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<pre>
Fixed issue 6222.
</pre>
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</content>
</entry>
<entry>
<title>Eliminate the wstring game name.</title>
<updated>2013-03-03T02:00:36+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-03-03T01:46:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6c8adf6130b32a0ffc113f4ce30f70b9d5994f10'/>
<id>6c8adf6130b32a0ffc113f4ce30f70b9d5994f10</id>
<content type='text'>
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
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<pre>
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
</pre>
</div>
</content>
</entry>
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