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<title>dolphin/Source/Core/DiscIO/Volume.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Volume: Make GetTMD return a vector</title>
<updated>2015-12-19T23:00:44+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-19T22:52:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cbeb7034eb68a5285535b263ea661fa0e4362590'/>
<id>cbeb7034eb68a5285535b263ea661fa0e4362590</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #3309 from JosJuice/reload-banner-without-volume</title>
<updated>2015-12-15T17:48:49+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-12-15T17:48:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c310b3f0e6881d6933d9514ec03b53a9c89e3c54'/>
<id>c310b3f0e6881d6933d9514ec03b53a9c89e3c54</id>
<content type='text'>
Don't read from volume when reloading Wii banners</content>
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<pre>
Don't read from volume when reloading Wii banners</pre>
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</content>
</entry>
<entry>
<title>DiscIO: Improve IVolume::Read32 error handling</title>
<updated>2015-12-14T08:38:21+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-10-03T11:24:13+00:00</published>
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<content type='text'>
Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
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<pre>
Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix building with PCH disabled.</title>
<updated>2015-12-08T22:57:37+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2015-12-08T22:49:48+00:00</published>
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<id>5a7e0aba709f291242f27296815dc7f343dbcc8e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Don't read from volume when reloading Wii banners</title>
<updated>2015-12-03T16:29:59+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-12-03T16:29:59+00:00</published>
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<id>a0cd753060fb8b2701c4e1733cc56da4523f852c</id>
<content type='text'>
Should make loading cached Wii games that lack banners slightly faster.
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Should make loading cached Wii games that lack banners slightly faster.
</pre>
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</content>
</entry>
<entry>
<title>DiscIO: Add a way to get blob type</title>
<updated>2015-09-27T18:54:31+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-09-27T12:01:12+00:00</published>
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<id>be7e0554d21735d86def6fe23cb7a1411fc13d00</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Display all compressed formats in blue in GUI</title>
<updated>2015-09-26T13:24:29+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-09-26T13:24:29+00:00</published>
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<id>6935d281128ea78169ecde44e869f83a7b67ddb8</id>
<content type='text'>
In the past, only GCZ was shown as compressed, not CISO and WBFS.
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<pre>
In the past, only GCZ was shown as compressed, not CISO and WBFS.
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO: Do swapping in GetTitleID implementations</title>
<updated>2015-09-22T17:50:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-22T17:25:54+00:00</published>
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<id>4b9b82e00016cbb8aa3c8a45bd32aea460f28c07</id>
<content type='text'>
Gets rid of external swaps at every usage.
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Gets rid of external swaps at every usage.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2829 from JosJuice/fix-wii-fst-size-2</title>
<updated>2015-09-12T04:50:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-12T04:50:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=113cc119de28050df16052139481e2b334da38bc'/>
<id>113cc119de28050df16052139481e2b334da38bc</id>
<content type='text'>
Fix reading Wii FST size (for real this time)</content>
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<pre>
Fix reading Wii FST size (for real this time)</pre>
</div>
</content>
</entry>
<entry>
<title>Implemented .elf and .dol support in gamelist</title>
<updated>2015-08-28T18:10:03+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2015-08-26T05:13:55+00:00</published>
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<id>faedf1bc5cd53861e0dc825acc8237f4f56d7189</id>
<content type='text'>
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
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<pre>
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
</pre>
</div>
</content>
</entry>
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