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<title>dolphin/Source/Core/DiscIO/VolumeCommon.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Move DiscIO enums to a new file</title>
<updated>2016-07-13T15:29:27+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-07-06T18:33:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0a15aaaa123482ecf7b2490a13e33a884416d51c'/>
<id>0a15aaaa123482ecf7b2490a13e33a884416d51c</id>
<content type='text'>
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
</content>
<content type='xhtml'>
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<pre>
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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<id>3570c7f03a2aa90aa634f96c0af1969af610f14d</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinWX: Stop using XPM images</title>
<updated>2016-01-05T18:11:58+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-12-19T10:34:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=81466d7fa3bd3fdbb4f00039342d878c4dc8aad7'/>
<id>81466d7fa3bd3fdbb4f00039342d878c4dc8aad7</id>
<content type='text'>
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't read from volume when reloading Wii banners</title>
<updated>2015-12-03T16:29:59+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-12-03T16:29:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a0cd753060fb8b2701c4e1733cc56da4523f852c'/>
<id>a0cd753060fb8b2701c4e1733cc56da4523f852c</id>
<content type='text'>
Should make loading cached Wii games that lack banners slightly faster.
</content>
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<pre>
Should make loading cached Wii games that lack banners slightly faster.
</pre>
</div>
</content>
</entry>
<entry>
<title>Added info for Rodea The Sky Soldier</title>
<updated>2015-11-21T16:40:03+00:00</updated>
<author>
<name>Tony Drake</name>
<email>t27duck@gmail.com</email>
</author>
<published>2015-11-21T16:27:08+00:00</published>
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<id>941125699ccaff4cc20083a7815ad7ce18559e69</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DiscIO: Do swapping in GetTitleID implementations</title>
<updated>2015-09-22T17:50:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-22T17:25:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4b9b82e00016cbb8aa3c8a45bd32aea460f28c07'/>
<id>4b9b82e00016cbb8aa3c8a45bd32aea460f28c07</id>
<content type='text'>
Gets rid of external swaps at every usage.
</content>
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<pre>
Gets rid of external swaps at every usage.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #1556 from comex/project-moration</title>
<updated>2015-06-02T22:38:19+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-02T22:38:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a3b3f0522bce40ed6613ab97c1a64fe825b4ed66'/>
<id>a3b3f0522bce40ed6613ab97c1a64fe825b4ed66</id>
<content type='text'>
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.</content>
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<pre>
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.</pre>
</div>
</content>
</entry>
<entry>
<title>Volume: Mark ReadWiiNames parameter as const</title>
<updated>2015-05-29T18:19:11+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-29T18:19:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9a000f40854a69a2fa0f12e1d48467a1be5c6c82'/>
<id>9a000f40854a69a2fa0f12e1d48467a1be5c6c82</id>
<content type='text'>
I forgot it when I added the method.
</content>
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<pre>
I forgot it when I added the method.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a mode to use a dummy Wii NAND.</title>
<updated>2015-05-28T23:14:42+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-11-18T01:59:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dc91e8b60793276e83cc3c141dcdc551aa36d8ed'/>
<id>dc91e8b60793276e83cc3c141dcdc551aa36d8ed</id>
<content type='text'>
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2439 from JosJuice/company-from-id</title>
<updated>2015-05-26T03:32:55+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-26T03:32:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4ba430951a87c1831c7dcaa92d7dd3c9b859e098'/>
<id>4ba430951a87c1831c7dcaa92d7dd3c9b859e098</id>
<content type='text'>
Use an ID-to-name map when volume has no company string</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Use an ID-to-name map when volume has no company string</pre>
</div>
</content>
</entry>
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