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<title>dolphin/Source/Core/DiscIO/VolumeDirectory.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge pull request #3309 from JosJuice/reload-banner-without-volume</title>
<updated>2015-12-15T17:48:49+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-12-15T17:48:49+00:00</published>
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<id>c310b3f0e6881d6933d9514ec03b53a9c89e3c54</id>
<content type='text'>
Don't read from volume when reloading Wii banners</content>
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<pre>
Don't read from volume when reloading Wii banners</pre>
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</content>
</entry>
<entry>
<title>Don't read from volume when reloading Wii banners</title>
<updated>2015-12-03T16:29:59+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-12-03T16:29:59+00:00</published>
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<id>a0cd753060fb8b2701c4e1733cc56da4523f852c</id>
<content type='text'>
Should make loading cached Wii games that lack banners slightly faster.
</content>
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<pre>
Should make loading cached Wii games that lack banners slightly faster.
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO: Small VolumeDirectory simplifications</title>
<updated>2015-11-17T09:09:54+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-11-17T09:09:54+00:00</published>
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<id>3a9e3826614ce586e61de004b09d5ea7d10ade63</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO: Add a way to get blob type</title>
<updated>2015-09-27T18:54:31+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-09-27T12:01:12+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Display all compressed formats in blue in GUI</title>
<updated>2015-09-26T13:24:29+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-09-26T13:24:29+00:00</published>
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<id>6935d281128ea78169ecde44e869f83a7b67ddb8</id>
<content type='text'>
In the past, only GCZ was shown as compressed, not CISO and WBFS.
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<pre>
In the past, only GCZ was shown as compressed, not CISO and WBFS.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix reading Wii FST size (for real this time)</title>
<updated>2015-08-10T14:35:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-08-10T14:35:23+00:00</published>
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<id>e0a47c11f5653ecffb79adfac29c19a163baab8f</id>
<content type='text'>
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
</content>
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<pre>
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
</pre>
</div>
</content>
</entry>
<entry>
<title>Volume: Add prefer_long parameter to GetNames</title>
<updated>2015-06-08T10:00:34+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-10T17:09:11+00:00</published>
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<id>ec0370d2d1b533516964ae1982ac25f8ae33acb3</id>
<content type='text'>
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
</content>
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<pre>
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
</pre>
</div>
</content>
</entry>
<entry>
<title>Volume: Return volume type as an enum</title>
<updated>2015-06-04T14:26:36+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-06-04T14:26:36+00:00</published>
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<id>0ed31181411a9aa98dc194c6179681e670f186cb</id>
<content type='text'>
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
</content>
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<pre>
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2484 from JosJuice/volume-return-types</title>
<updated>2015-06-03T00:29:08+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-03T00:29:08+00:00</published>
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<id>349f9d549370d1b1ef7662e4cedef0c96133f232</id>
<content type='text'>
Volume: Use more appropriate types for some returned values</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Volume: Use more appropriate types for some returned values</pre>
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</content>
</entry>
<entry>
<title>Volume: Use more appropriate types for some returned values</title>
<updated>2015-05-29T19:14:02+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-29T19:14:02+00:00</published>
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<id>301218a1039a651067a524bceccbd970f965235c</id>
<content type='text'>
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
</content>
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<pre>
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
</pre>
</div>
</content>
</entry>
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