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<title>dolphin/Source/Core/DiscIO/VolumeDisc.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DiscIO: Only allow alphanumeric ASCII in game IDs</title>
<updated>2026-02-24T20:36:02+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-02-23T19:59:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7b372db5593ddc92dd442e57170f13072b43ade8'/>
<id>7b372db5593ddc92dd442e57170f13072b43ade8</id>
<content type='text'>
We often use game IDs in paths, so we should try to make sure path
traversal is impossible in game IDs. Admittedly, doing any kind of real
attack using the six bytes available in game IDs is unrealistic, but no
game ID should contain non-alphanumeric or non-ASCII characters anyway.

Might also fix https://bugs.dolphin-emu.org/issues/13982 by skipping
converting between encodings for game IDs.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We often use game IDs in paths, so we should try to make sure path
traversal is impossible in game IDs. Admittedly, doing any kind of real
attack using the six bytes available in game IDs is unrealistic, but no
game ID should contain non-alphanumeric or non-ASCII characters anyway.

Might also fix https://bugs.dolphin-emu.org/issues/13982 by skipping
converting between encodings for game IDs.
</pre>
</div>
</content>
</entry>
<entry>
<title>SI_DeviceAMBaseboard: Add missing bounds checks</title>
<updated>2026-02-16T02:14:15+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2026-02-02T18:35:59+00:00</published>
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<id>cbc7c2d3858aab404974a16be2b3cf54e98c923a</id>
<content type='text'>
VolumeDisc: Fix Triforce's GetGameID memcpy by checking MakerID's size
</content>
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<pre>
VolumeDisc: Fix Triforce's GetGameID memcpy by checking MakerID's size
</pre>
</div>
</content>
</entry>
<entry>
<title>Triforce: Code fixes.</title>
<updated>2026-02-16T02:14:14+00:00</updated>
<author>
<name>crediar</name>
<email>crediar@rypp.net</email>
</author>
<published>2025-11-12T18:11:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=56ed7817de87736dc62d3c6725eb0779a9ee0c2e'/>
<id>56ed7817de87736dc62d3c6725eb0779a9ee0c2e</id>
<content type='text'>
Fixed a bug caused by static usage of Core::System::GetInstance()
Removed unused headers
Removed unneeded code
Optimised code
Added sanity checks
Added SafeCopyFromEmu/SafeCopyToEmu
Set Triforce buttons to be translatable
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixed a bug caused by static usage of Core::System::GetInstance()
Removed unused headers
Removed unneeded code
Optimised code
Added sanity checks
Added SafeCopyFromEmu/SafeCopyToEmu
Set Triforce buttons to be translatable
</pre>
</div>
</content>
</entry>
<entry>
<title>Triforce: Code cleanups.</title>
<updated>2026-02-16T02:14:14+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-10-27T02:53:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=be2da8dc7b79a4bee3d4ee5736e8619ed66a8c4d'/>
<id>be2da8dc7b79a4bee3d4ee5736e8619ed66a8c4d</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added Triforce support</title>
<updated>2026-02-16T02:14:14+00:00</updated>
<author>
<name>crediar</name>
<email>crediar@rypp.net</email>
</author>
<published>2025-07-16T17:55:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c62214875e4d409136229421c44aa8b88fbb635'/>
<id>2c62214875e4d409136229421c44aa8b88fbb635</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a14c88ba67a51b0a563a5fc800cd089e82ffacaf'/>
<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>introduce wrapper for SHA1 functionality</title>
<updated>2022-07-27T05:16:37+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-24T05:45:10+00:00</published>
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<id>dd29a54cf6351e79d5c8040f86383eb585ea4aa2</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO: Move some code from DiscExtractor to new file DiscUtils</title>
<updated>2021-03-09T19:34:24+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-03-09T19:06:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=49ccc77ebb1862a61293a14ee1d1d8b18b7f1fe1'/>
<id>49ccc77ebb1862a61293a14ee1d1d8b18b7f1fe1</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Make netplay's "same game" check more robust</title>
<updated>2020-08-02T20:46:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-07T20:58:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a41166bb376820389d9863ce23cf6fab20cb3b5f'/>
<id>a41166bb376820389d9863ce23cf6fab20cb3b5f</id>
<content type='text'>
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
</pre>
</div>
</content>
</entry>
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