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<title>dolphin/Source/Core/DiscIO/VolumeGC.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DiscIO: Replace IsDataSizeAccurate with GetDataSizeType</title>
<updated>2022-08-04T20:00:59+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-08-01T09:53:30+00:00</published>
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Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
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<pre>
Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
</pre>
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</content>
</entry>
<entry>
<title>introduce wrapper for SHA1 functionality</title>
<updated>2022-07-27T05:16:37+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-24T05:45:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>DiscIO: Don't return GameTDB ID for any Datel disc</title>
<updated>2022-03-15T17:56:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-03-15T17:56:49+00:00</published>
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<content type='text'>
DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
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<pre>
DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
</pre>
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</content>
</entry>
<entry>
<title>DiscIO: Treat game ID DTLX01 as a Datel disc</title>
<updated>2022-03-12T21:27:58+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-03-12T21:27:58+00:00</published>
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Needed for the disc mentioned in the previous commit.
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Needed for the disc mentioned in the previous commit.
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>DiscIO: Move some code from DiscExtractor to new file DiscUtils</title>
<updated>2021-03-09T19:34:24+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-03-09T19:06:34+00:00</published>
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</entry>
<entry>
<title>DiscIO: Migrate logging over to fmt</title>
<updated>2020-10-22T19:41:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-21T18:58:08+00:00</published>
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Eliminates quite a bit of the PRI* macros used for handling 64-bit
values.
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Eliminates quite a bit of the PRI* macros used for handling 64-bit
values.
</pre>
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</content>
</entry>
<entry>
<title>Make netplay's "same game" check more robust</title>
<updated>2020-08-02T20:46:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-07T20:58:03+00:00</published>
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<content type='text'>
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
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<pre>
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO: Add Volume::IsDatelDisc</title>
<updated>2020-07-04T12:51:13+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-07-04T12:51:13+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Revert "Return nothing from VolumeWii::GetGameTDBID if Datel"</title>
<updated>2020-07-04T12:45:15+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-07-04T12:45:15+00:00</published>
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<content type='text'>
This reverts commit f9705fd1176432755df3dba0ef5c50f505193371.
GameTDB.com has covers for non-GNHE5d Datel discs.
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This reverts commit f9705fd1176432755df3dba0ef5c50f505193371.
GameTDB.com has covers for non-GNHE5d Datel discs.
</pre>
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