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<title>dolphin/Source/Core/DiscIO/VolumeWad.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Volume: Add prefer_long parameter to GetNames</title>
<updated>2015-06-08T10:00:34+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-10T17:09:11+00:00</published>
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<id>ec0370d2d1b533516964ae1982ac25f8ae33acb3</id>
<content type='text'>
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
</pre>
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</content>
</entry>
<entry>
<title>Volume: Return volume type as an enum</title>
<updated>2015-06-04T14:26:36+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-06-04T14:26:36+00:00</published>
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<id>0ed31181411a9aa98dc194c6179681e670f186cb</id>
<content type='text'>
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
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<pre>
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
</pre>
</div>
</content>
</entry>
<entry>
<title>Volume: Use more appropriate types for some returned values</title>
<updated>2015-05-29T19:14:02+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-29T19:14:02+00:00</published>
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<id>301218a1039a651067a524bceccbd970f965235c</id>
<content type='text'>
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
</content>
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Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
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</entry>
<entry>
<title>Read opening.bnr to get names from Wii discs</title>
<updated>2015-05-03T13:58:35+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-04-10T21:18:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2d5d5fa83e9ccb32252756fc0390740c952121b1'/>
<id>2d5d5fa83e9ccb32252756fc0390740c952121b1</id>
<content type='text'>
This makes Dolphin display the same names as the Disc Channel.
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<pre>
This makes Dolphin display the same names as the Disc Channel.
</pre>
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</content>
</entry>
<entry>
<title>Return GetNames languages, to avoid hardcoded language lists in callers</title>
<updated>2015-04-23T06:14:39+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-04-09T15:44:53+00:00</published>
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<id>235ecfbed71986f0be2ecf469a10e1105dcb3c96</id>
<content type='text'>
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
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<pre>
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
</pre>
</div>
</content>
</entry>
<entry>
<title>VolumeWad: change titlever to title_version</title>
<updated>2015-03-01T02:42:16+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-03-01T02:42:16+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>General Formatting</title>
<updated>2015-03-01T00:33:27+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-28T22:24:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eff924e9e2c541efa40b1afcf0828a30896c9d08'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>De-capitalized CountryCode</title>
<updated>2015-02-26T21:57:31+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-24T01:43:29+00:00</published>
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