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<title>dolphin/Source/Core/DiscIO/VolumeWad.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DiscIO: Make classes final</title>
<updated>2025-04-19T07:05:22+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-19T07:05:22+00:00</published>
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<entry>
<title>DiscIO: drop unused Volume::CheckContentIntegrity() overload</title>
<updated>2024-05-25T23:10:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-05-25T19:13:11+00:00</published>
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The offset-based overload hasn't been in use since
f754a1a548f2e599e4cc2d1d799f2d21b520076f.
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The offset-based overload hasn't been in use since
f754a1a548f2e599e4cc2d1d799f2d21b520076f.
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</entry>
<entry>
<title>DiscIO: Replace IsDataSizeAccurate with GetDataSizeType</title>
<updated>2022-08-04T20:00:59+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-08-01T09:53:30+00:00</published>
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Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
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Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>Make netplay's "same game" check more robust</title>
<updated>2020-08-02T20:46:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-07T20:58:03+00:00</published>
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Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
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Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
</pre>
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</entry>
<entry>
<title>DolphinQt: Show a warning when launching an NKit disc image</title>
<updated>2020-07-29T19:05:57+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-15T11:16:01+00:00</published>
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It is my opinion that nobody should use NKit disc images without
being aware of the drawbacks of them. Since it seems like almost
nobody who is using NKit disc images knows what NKit is (hmm, now
how could that have happened...?), I am adding a warning to Dolphin
so that you can't run NKit disc images without finding out about the
drawbacks. In case someone really does want to use NKit disc images,
the warning has a "Don't show this again" option. Unfortunately, I
can't retroactively add the warning where it's most needed:
in Dolphin 5.0, which does not support Wii NKit disc images.
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It is my opinion that nobody should use NKit disc images without
being aware of the drawbacks of them. Since it seems like almost
nobody who is using NKit disc images knows what NKit is (hmm, now
how could that have happened...?), I am adding a warning to Dolphin
so that you can't run NKit disc images without finding out about the
drawbacks. In case someone really does want to use NKit disc images,
the warning has a "Don't show this again" option. Unfortunately, I
can't retroactively add the warning where it's most needed:
in Dolphin 5.0, which does not support Wii NKit disc images.
</pre>
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</entry>
<entry>
<title>DiscIO: Add Volume::IsDatelDisc</title>
<updated>2020-07-04T12:51:13+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-07-04T12:51:13+00:00</published>
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<pre>
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<entry>
<title>DiscIO: Deduplicate some VolumeGC/VolumeWii code</title>
<updated>2020-06-25T14:37:21+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-04T18:33:52+00:00</published>
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<entry>
<title>Show an OSD message when running a disc image with a large block size</title>
<updated>2020-06-07T12:11:00+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-07T12:11:00+00:00</published>
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This is intended to catch WIA files which have been created using
wit's default parameters (40 MiB block size), once the WIA PR is
merged. The check does however also work for GCZ files – not that
I think anyone has a GCZ file with a block size that large.
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This is intended to catch WIA files which have been created using
wit's default parameters (40 MiB block size), once the WIA PR is
merged. The check does however also work for GCZ files – not that
I think anyone has a GCZ file with a block size that large.
</pre>
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</entry>
<entry>
<title>VolumeVerifier: Don't read data multiple times</title>
<updated>2019-08-06T14:32:01+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-08-05T11:58:27+00:00</published>
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