<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DiscIO/WiiSaveBanner.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>WiiSaveBanner: fall back to $userdir/Load/WiiBanners</title>
<updated>2025-07-04T22:15:50+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-06-15T10:13:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fe6fd2279c195517094538fff8667332049823ad'/>
<id>fe6fd2279c195517094538fff8667332049823ad</id>
<content type='text'>
Unlike custom banners which work as an override, this mechanism works as
a fallback. The use case is if you have games you don't really play but
want to keep around for testing purposes without filling up your NAND
with lots of saves. For ease of use, the directory structure is the same
but only title/$title_hi/$title_lo/data/banner.bin files are
relevant.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Unlike custom banners which work as an override, this mechanism works as
a fallback. The use case is if you have games you don't really play but
want to keep around for testing purposes without filling up your NAND
with lots of saves. For ease of use, the directory structure is the same
but only title/$title_hi/$title_lo/data/banner.bin files are
relevant.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Restrict size of banner image in game properties info tab.</title>
<updated>2024-10-12T03:56:33+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-10-12T03:56:33+00:00</published>
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<id>23ba1c9133f8040375fc33e3da25880080d0b4a8</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Convert FromWhichRoot to enum class</title>
<updated>2023-06-13T20:25:22+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-06-13T20:22:56+00:00</published>
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<id>7ff7c9e84fa485503c39be22a3562cebb4d3d42a</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>IOFile: Make origin parameter to Seek() an enum class.</title>
<updated>2022-01-29T05:49:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-01-29T04:58:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=36cfcb530f6810afca93e75c47f767a453a99361'/>
<id>36cfcb530f6810afca93e75c47f767a453a99361</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>rename Common/File to Common/IOFile</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T10:29:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=84128d95323490464e51a64c6d90fca15bd9af80'/>
<id>84128d95323490464e51a64c6d90fca15bd9af80</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Common/CommonFuncs: Remove now-unneccessary ArraySize function</title>
<updated>2019-06-01T14:07:57+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-01T11:55:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a9663669dc1037a04e37ae30efe18c0650547ac5'/>
<id>a9663669dc1037a04e37ae30efe18c0650547ac5</id>
<content type='text'>
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
</pre>
</div>
</content>
</entry>
<entry>
<title>ColorUtil: Amend function name casing</title>
<updated>2018-05-28T01:04:48+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-28T00:58:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a745666a60fadb4e07bc12793b7bf4d505fd03e7'/>
<id>a745666a60fadb4e07bc12793b7bf4d505fd03e7</id>
<content type='text'>
Makes the function names conform to our coding style.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Makes the function names conform to our coding style.
</pre>
</div>
</content>
</entry>
<entry>
<title>ColorUtil: Namespace code under the Common namespace</title>
<updated>2018-05-28T01:00:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-28T00:55:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ac474ff1dad4ed4766279bf1c19a68c44846d94f'/>
<id>ac474ff1dad4ed4766279bf1c19a68c44846d94f</id>
<content type='text'>
Given this is within Common, it should be in the Common namespace
itself.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Given this is within Common, it should be in the Common namespace
itself.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reimplement custom PNG banners in game list</title>
<updated>2018-05-20T13:34:03+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2018-03-10T21:41:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cc42b4354d38055629ba3eeac92fa57582a26de0'/>
<id>cc42b4354d38055629ba3eeac92fa57582a26de0</id>
<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
</pre>
</div>
</content>
</entry>
</feed>
