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<title>dolphin/Source/Core/DiscIO, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>SectorReader: Fix reading the last block of the disc.</title>
<updated>2016-05-29T16:26:04+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-05-29T15:55:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c4240692b6271cd3c8a93e8fa147df67df3e32fa'/>
<id>c4240692b6271cd3c8a93e8fa147df67df3e32fa</id>
<content type='text'>
Regression from PR #3795.
</content>
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<pre>
Regression from PR #3795.
</pre>
</div>
</content>
</entry>
<entry>
<title>DriveReader: Fix View &gt; Show Drives</title>
<updated>2016-04-26T11:24:08+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-26T11:24:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=97d570f0c9650a25185fe187b97731d30d086fbb'/>
<id>97d570f0c9650a25185fe187b97731d30d086fbb</id>
<content type='text'>
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.

Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.

SectorReader has been given a working cache system.
</pre>
</div>
</content>
</entry>
<entry>
<title>properly open/close the file to avoid rapid open/close cycles</title>
<updated>2016-03-20T12:10:51+00:00</updated>
<author>
<name>BhaaL</name>
<email>bhaal@0x1337.org</email>
</author>
<published>2016-03-20T12:09:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a449ef4e1159651d04bae48d693f1073303b43af'/>
<id>a449ef4e1159651d04bae48d693f1073303b43af</id>
<content type='text'>
ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
</pre>
</div>
</content>
</entry>
<entry>
<title>hide the distinction between WAD and File from ES</title>
<updated>2016-03-20T12:10:50+00:00</updated>
<author>
<name>BhaaL</name>
<email>bhaal@0x1337.org</email>
</author>
<published>2016-03-16T19:08:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8a6d9e1e0b2fe407dd986b4982ca77e91f0604c3'/>
<id>8a6d9e1e0b2fe407dd986b4982ca77e91f0604c3</id>
<content type='text'>
instead, leave all the management with the NANDContentLoader.

for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
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<pre>
instead, leave all the management with the NANDContentLoader.

for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
</pre>
</div>
</content>
</entry>
<entry>
<title>fix some style inconsistencies that drove me nuts</title>
<updated>2016-03-20T12:10:47+00:00</updated>
<author>
<name>BhaaL</name>
<email>bhaal@0x1337.org</email>
</author>
<published>2016-03-14T20:44:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1e28d06f26ddd9fd421e7384fcd7446a7ae8c420'/>
<id>1e28d06f26ddd9fd421e7384fcd7446a7ae8c420</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO: Use specified Wii region for discs</title>
<updated>2016-01-14T19:35:10+00:00</updated>
<author>
<name>booto</name>
<email>remornicus@gmail.com</email>
</author>
<published>2016-01-14T11:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=92278886b9a2c11405c74853224962f8c59a3c82'/>
<id>92278886b9a2c11405c74853224962f8c59a3c82</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3429 from sepalani/debug_vector_fix</title>
<updated>2016-01-06T23:48:40+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-01-06T23:48:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bff79df3637f7eee1ec267aacbd86413f76c6b5d'/>
<id>bff79df3637f7eee1ec267aacbd86413f76c6b5d</id>
<content type='text'>
Debug Builds: Fixed vector assertion</content>
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<pre>
Debug Builds: Fixed vector assertion</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinWX: Stop using XPM images</title>
<updated>2016-01-05T18:11:58+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-12-19T10:34:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=81466d7fa3bd3fdbb4f00039342d878c4dc8aad7'/>
<id>81466d7fa3bd3fdbb4f00039342d878c4dc8aad7</id>
<content type='text'>
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
</pre>
</div>
</content>
</entry>
<entry>
<title>Debug Builds: Fixed vector assertion</title>
<updated>2016-01-03T12:17:26+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2016-01-01T20:33:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ba794272f5f6b5a07537ecfacb414c71fdc46b0e'/>
<id>ba794272f5f6b5a07537ecfacb414c71fdc46b0e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3362 from lioncash/memory</title>
<updated>2015-12-22T11:39:12+00:00</updated>
<author>
<name>Mathew Maidment</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-22T11:39:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b69743ba14ebca7c51862b7df8da6751eb213f0'/>
<id>1b69743ba14ebca7c51862b7df8da6751eb213f0</id>
<content type='text'>
NANDContentLoader/WiiWAD: Get rid of raw delete and new</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
NANDContentLoader/WiiWAD: Get rid of raw delete and new</pre>
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</content>
</entry>
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