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<title>dolphin/Source/Core/DiscIO, branch 5.0-rc</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DiscIO: Check if m_Disc is null in ParsePartitionData()</title>
<updated>2015-07-20T14:21:34+00:00</updated>
<author>
<name>Trace Bullet</name>
<email>tracebullet@gmail.com</email>
</author>
<published>2015-07-02T06:43:18+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>WbfsBlob: Don't enter an infinite loop when reading beyond end of disc</title>
<updated>2015-07-06T13:41:37+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-07-06T13:41:37+00:00</published>
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<id>9018b546c71932a46a85222a3de7a989184361ec</id>
<content type='text'>
read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
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<pre>
read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Volume: Add prefer_long parameter to GetNames</title>
<updated>2015-06-08T10:00:34+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-10T17:09:11+00:00</published>
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<content type='text'>
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
</content>
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<pre>
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2512 from JosJuice/bnr-size-match</title>
<updated>2015-06-08T03:20:54+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-06-08T03:20:54+00:00</published>
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<content type='text'>
VolumeGC: Check that opening.bnr size matches type</content>
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<pre>
VolumeGC: Check that opening.bnr size matches type</pre>
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</content>
</entry>
<entry>
<title>Volume: Return volume type as an enum</title>
<updated>2015-06-04T14:26:36+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-06-04T14:26:36+00:00</published>
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<id>0ed31181411a9aa98dc194c6179681e670f186cb</id>
<content type='text'>
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
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<pre>
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use PanicAlertT instead of PanicAlert when appropriate</title>
<updated>2015-06-04T11:25:06+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-03-15T15:42:22+00:00</published>
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<id>95a2abc1ce6d0d9304f32725cdf784f2e3d7d1f3</id>
<content type='text'>
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
</content>
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<pre>
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
</pre>
</div>
</content>
</entry>
<entry>
<title>VolumeGC: Check that opening.bnr size matches type</title>
<updated>2015-06-03T09:35:05+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-06-03T09:35:05+00:00</published>
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<content type='text'>
The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
</content>
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<pre>
The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2484 from JosJuice/volume-return-types</title>
<updated>2015-06-03T00:29:08+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-03T00:29:08+00:00</published>
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<id>349f9d549370d1b1ef7662e4cedef0c96133f232</id>
<content type='text'>
Volume: Use more appropriate types for some returned values</content>
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<pre>
Volume: Use more appropriate types for some returned values</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2338 from JosJuice/getfilelist-return</title>
<updated>2015-06-03T00:28:25+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-03T00:28:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2ae6fb9240ffd0a25727bede295d0d3afa3cab0c'/>
<id>2ae6fb9240ffd0a25727bede295d0d3afa3cab0c</id>
<content type='text'>
Filesystem: Return file list reference instead of modifying argument</content>
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<pre>
Filesystem: Return file list reference instead of modifying argument</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #1556 from comex/project-moration</title>
<updated>2015-06-02T22:38:19+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-02T22:38:19+00:00</published>
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<id>a3b3f0522bce40ed6613ab97c1a64fe825b4ed66</id>
<content type='text'>
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.</content>
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<pre>
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.</pre>
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</content>
</entry>
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