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<title>dolphin/Source/Core/DolphinLib.props, branch 2506</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>IOS/USB: Emulate Wii Speak using cubeb</title>
<updated>2025-05-07T16:33:22+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2024-05-09T10:51:30+00:00</published>
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<id>1ac40f25a2ced19f8a7729f1974cefacf207c845</id>
<content type='text'>
Based on @noahpistilli (Sketch) PR:
https://github.com/dolphin-emu/dolphin/pull/12567

Fixed the Windows support and the heisenbug caused by uninitialized
members.

Config system integration finalized.
</content>
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<pre>
Based on @noahpistilli (Sketch) PR:
https://github.com/dolphin-emu/dolphin/pull/12567

Fixed the Windows support and the heisenbug caused by uninitialized
members.

Config system integration finalized.
</pre>
</div>
</content>
</entry>
<entry>
<title>IOS/USB: Emulate Wii Speak (OpenAL)</title>
<updated>2025-05-07T13:45:59+00:00</updated>
<author>
<name>Sketch</name>
<email>75850871+SketchMaster2001@users.noreply.github.com</email>
</author>
<published>2024-02-07T03:06:40+00:00</published>
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<id>451e36defcb59f3f0ce72f67a1b49c59f7ab13c3</id>
<content type='text'>
Credits to @degasus and shuffle2 (godisgovernment):
https://github.com/degasus/dolphin/tree/wiispeak
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<pre>
Credits to @degasus and shuffle2 (godisgovernment):
https://github.com/degasus/dolphin/tree/wiispeak
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Add MoveOnlyFunction.</title>
<updated>2025-04-28T01:07:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-28T00:52:42+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #13476 from jordan-woyak/sdl-header</title>
<updated>2025-04-25T00:49:52+00:00</updated>
<author>
<name>Tilka</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-04-25T00:49:52+00:00</published>
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<id>fe307a06c692f9fd0e7ac04e0ecf37f29393f491</id>
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InputCommon: Move SDL Device class into its own cpp/h files.</content>
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InputCommon: Move SDL Device class into its own cpp/h files.</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #13529 from jordan-woyak/StateBuffer</title>
<updated>2025-04-22T21:30:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-22T21:30:51+00:00</published>
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<id>ac76deaef066ec412b5a626afc0ebed8592c18c5</id>
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Core/State: Avoid unnecessarily value-initializing large buffers.</content>
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Core/State: Avoid unnecessarily value-initializing large buffers.</pre>
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</entry>
<entry>
<title>IOS: Only have one USBScanner</title>
<updated>2025-04-21T19:57:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-06T12:18:43+00:00</published>
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<id>e468e2359a4843e91d55a9d3869a971b64806959</id>
<content type='text'>
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
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<pre>
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
</pre>
</div>
</content>
</entry>
<entry>
<title>IOS: Move USB scanning thread to new class USBScanner</title>
<updated>2025-04-21T19:25:35+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-04-06T09:53:25+00:00</published>
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<id>427e9c5ad2e284af054701553104f655bbc95361</id>
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</pre>
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</entry>
<entry>
<title>Preliminary implementation of the Triforce Baseboard</title>
<updated>2025-04-21T12:05:25+00:00</updated>
<author>
<name>Zopolis4</name>
<email>creatorsmithmdt@gmail.com</email>
</author>
<published>2021-11-06T16:19:59+00:00</published>
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<id>660232a12c03698c9df3114046da3a45fdd9806f</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common: Add UniqueBuffer and SharedBuffer templates.</title>
<updated>2025-04-19T22:13:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-04-19T03:13:56+00:00</published>
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<id>12dcd6c28558b1a1d53711805f8327f271e31667</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>InputCommon: Move SDL Device class into its own cpp/h files.</title>
<updated>2025-03-31T04:23:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-31T03:46:50+00:00</published>
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</pre>
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