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<title>dolphin/Source/Core/DolphinNoGUI/Platform.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Add MacOS Platform</title>
<updated>2023-06-01T14:01:20+00:00</updated>
<author>
<name>Hibyehello</name>
<email>joshuadcox05@gmail.com</email>
</author>
<published>2023-02-02T00:00:12+00:00</published>
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<id>8324a853393a0cc96d440a30e135ed72933e587d</id>
<content type='text'>
Use MacOS Standard Fullscreen hotkey
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Use MacOS Standard Fullscreen hotkey
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement Cursor Locking and new input focus checks for it</title>
<updated>2021-05-27T07:31:12+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-09T10:28:04+00:00</published>
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</pre>
</div>
</content>
</entry>
<entry>
<title>Add a Win32 NoGUI platform and project</title>
<updated>2019-12-27T22:56:27+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-11-26T04:25:19+00:00</published>
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</pre>
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</entry>
<entry>
<title>DolphinNoGUI: Add a FBDev platform</title>
<updated>2019-09-01T04:00:40+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-10T14:44:21+00:00</published>
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<id>0a75e71672ed63d6d92ba42c1a183e72090d7c83</id>
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And the associated GLContext bits
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<pre>
And the associated GLContext bits
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinNoGUI: Runtime selection of platform</title>
<updated>2019-02-15T08:40:46+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-24T05:50:54+00:00</published>
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</pre>
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