<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DolphinNoGUI, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c3bdd05d2a7d5c0a5b513481ab929cef66e5249b'/>
<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #12760 from AdmiralCurtiss/win-cmake-fix</title>
<updated>2024-05-05T17:40:25+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-05-05T17:40:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=485bdba98ec215efe184f9f74f73f43984d2660e'/>
<id>485bdba98ec215efe184f9f74f73f43984d2660e</id>
<content type='text'>
Fix building with CMake on Windows</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fix building with CMake on Windows</pre>
</div>
</content>
</entry>
<entry>
<title>Core::SetState: Avoid Global System Accessor</title>
<updated>2024-05-04T04:04:44+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-05-04T03:49:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0b04975c2680ee559131bad95b130c94ec4eb6a3'/>
<id>0b04975c2680ee559131bad95b130c94ec4eb6a3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinNoGUI: Link against dwmapi.lib on Windows in CMake</title>
<updated>2024-05-04T03:19:01+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-05-04T03:17:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5d495004567d98bb730ea9d3be1c3d3f9f79d173'/>
<id>5d495004567d98bb730ea9d3be1c3d3f9f79d173</id>
<content type='text'>
Required since 2b261b9306b9ab1ab558f79b3e88b1c89e1e8755
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Required since 2b261b9306b9ab1ab558f79b3e88b1c89e1e8755
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #12716 from guijan/obsd-port</title>
<updated>2024-05-02T14:42:31+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-05-02T14:42:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=967280f140f39283e9e6997ffa6426329d94f611'/>
<id>967280f140f39283e9e6997ffa6426329d94f611</id>
<content type='text'>
port to OpenBSD</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
port to OpenBSD</pre>
</div>
</content>
</entry>
<entry>
<title>Remove rounded corners on emulation render window</title>
<updated>2024-04-28T09:41:39+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-04-28T01:28:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=91067044f127562d61ee1239ff68c4859494b3a0'/>
<id>91067044f127562d61ee1239ff68c4859494b3a0</id>
<content type='text'>
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
</pre>
</div>
</content>
</entry>
<entry>
<title>port to OpenBSD</title>
<updated>2024-04-22T20:50:47+00:00</updated>
<author>
<name>Guilherme Janczak</name>
<email>guilherme.janczak@yandex.com</email>
</author>
<published>2024-04-18T10:58:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=50dc0ffbceebe0f633bd63cd4710a3e2f548d688'/>
<id>50dc0ffbceebe0f633bd63cd4710a3e2f548d688</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Core::GetState: Avoid Global System Accessor</title>
<updated>2024-04-08T23:23:23+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-28T18:35:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eb92d6f0a8c930692de64bd41c5ddee403771023'/>
<id>eb92d6f0a8c930692de64bd41c5ddee403771023</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: A Ubiquitous Signal For When Symbols Change</title>
<updated>2024-03-28T16:57:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-17T06:05:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b52a08d5332949c3b22f8434155cc8095d94df3a'/>
<id>b52a08d5332949c3b22f8434155cc8095d94df3a</id>
<content type='text'>
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #12606 from mitaclaw/state-global-system</title>
<updated>2024-03-22T03:27:12+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-03-22T03:27:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3948ac9513b31122e031269c912b206c8389eda4'/>
<id>3948ac9513b31122e031269c912b206c8389eda4</id>
<content type='text'>
State: Avoid Global System Accessor</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
State: Avoid Global System Accessor</pre>
</div>
</content>
</entry>
</feed>
