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<title>dolphin/Source/Core/DolphinQt/Config/ARCodeWidget.h, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.</title>
<updated>2024-08-26T06:44:17+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-07-31T02:55:27+00:00</published>
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<id>f4db168a8e63751535d174d27abe7dbab19d4d74</id>
<content type='text'>
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
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<pre>
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
</pre>
</div>
</content>
</entry>
<entry>
<title>Extract ARCodeWidget/GeckoCodeWidget code loading to functions</title>
<updated>2024-08-26T06:44:17+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-07-31T02:44:10+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Disable cheats in hardcore mode</title>
<updated>2023-12-02T21:41:17+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2023-06-08T01:53:38+00:00</published>
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<id>3aebbbb3e74f24b6da7537052f8b78c6b600eefa</id>
<content type='text'>
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
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<pre>
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
</pre>
</div>
</content>
</entry>
<entry>
<title>ARCode: Add sort by enabled state</title>
<updated>2023-05-02T18:24:21+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2023-04-26T08:53:29+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>ARCodeWidget: Take game ID and revision directly instead of through GameFile.</title>
<updated>2021-06-06T19:23:17+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-06-06T19:18:02+00:00</published>
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</entry>
<entry>
<title>DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable</title>
<updated>2019-07-31T13:48:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-31T13:44:16+00:00</published>
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<content type='text'>
Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
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Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
</pre>
</div>
</content>
</entry>
<entry>
<title>Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.</title>
<updated>2019-07-23T22:18:58+00:00</updated>
<author>
<name>Silent</name>
<email>zdanio95@gmail.com</email>
</author>
<published>2019-07-23T22:18:58+00:00</published>
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</entry>
<entry>
<title>Config/ARCodeWidget: Add option for alphabetical sorting</title>
<updated>2019-06-22T17:54:13+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-06-21T07:28:32+00:00</published>
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</entry>
<entry>
<title>Qt/ARCodeWidget: Support drag and drop reordering</title>
<updated>2019-06-22T17:54:13+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-06-21T00:25:30+00:00</published>
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