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<title>dolphin/Source/Core/DolphinQt/Config/ConfigControls/ConfigControl.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title> linter: Add and apply new formatting rules</title>
<updated>2025-04-23T09:19:57+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-04-23T09:19:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bf554edfe0b543b08c42401b78fea2ae0ffa1168'/>
<id>bf554edfe0b543b08c42401b78fea2ae0ffa1168</id>
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New rules:
`InsertNewlineAtEOF: true`
`RemoveSemicolon: true`
`RequiresClausePosition: WithPreceding`
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New rules:
`InsertNewlineAtEOF: true`
`RemoveSemicolon: true`
`RequiresClausePosition: WithPreceding`
</pre>
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</content>
</entry>
<entry>
<title>linter: Apply clang-format 19.1 formatting</title>
<updated>2025-04-23T09:19:20+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-03-17T11:14:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c54ee94c1bed2b958478e302307be4d056321a5'/>
<id>2c54ee94c1bed2b958478e302307be4d056321a5</id>
<content type='text'>
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
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<pre>
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
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</content>
</entry>
<entry>
<title>GameConfig Settings: If no game setting exists for a certain option, then show the global setting value.  Previously showed the default value if the game setting didn't exist.</title>
<updated>2025-04-08T03:41:46+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-04-08T03:41:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=91380258a1254c0f31f767458137cbf18d791fca'/>
<id>91380258a1254c0f31f767458137cbf18d791fca</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Qt, Config controls system: Remove signal block so signals can refresh the enabled status of certain options when a new config is loaded (such as on starting a game). Blocks previously unwanted behavior with a new safety check.</title>
<updated>2025-01-07T10:02:39+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-01-02T10:04:13+00:00</published>
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<id>5395f21ae5a3d8fde961b6d72792d2f8472ad7cd</id>
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QCheckBox::toggled and other similar signals are used to save changes and to update widget status (such as enabled).. OnConfigChanged needs to load new values and trigger widget updates, but the new value shouldn't trigger a save. A save is unnecessary (the config has the correct values and the UI is being updated to those values) and it'd trigger another ConfigChanged signal.   This commit blocks the save without blocking the signal entirely.
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QCheckBox::toggled and other similar signals are used to save changes and to update widget status (such as enabled).. OnConfigChanged needs to load new values and trigger widget updates, but the new value shouldn't trigger a save. A save is unnecessary (the config has the correct values and the UI is being updated to those values) and it'd trigger another ConfigChanged signal.   This commit blocks the save without blocking the signal entirely.
</pre>
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</content>
</entry>
<entry>
<title>Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.</title>
<updated>2024-12-10T20:40:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=84a937ae651aa5296535e8feffe47aa1f2b219ab'/>
<id>84a937ae651aa5296535e8feffe47aa1f2b219ab</id>
<content type='text'>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Refactor, add ConfigControl class</title>
<updated>2024-12-07T15:31:34+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08df9a66e03acb614dca6d1c118818f84f1cbcfd'/>
<id>08df9a66e03acb614dca6d1c118818f84f1cbcfd</id>
<content type='text'>
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
</pre>
</div>
</content>
</entry>
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