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<title>dolphin/Source/Core/DolphinQt/Config/ConfigControls, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Merge pull request #13259 from TryTwo/PR_Config_signals</title>
<updated>2025-01-18T23:11:04+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-01-18T23:11:04+00:00</published>
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<id>8e9596e221c2433d17c1e04fc58f0753d3c1998c</id>
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Qt: Fix some options not changing enabled status on game start.</content>
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Qt: Fix some options not changing enabled status on game start.</pre>
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<entry>
<title>Qt, Config controls system: Remove signal block so signals can refresh the enabled status of certain options when a new config is loaded (such as on starting a game). Blocks previously unwanted behavior with a new safety check.</title>
<updated>2025-01-07T10:02:39+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-01-02T10:04:13+00:00</published>
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QCheckBox::toggled and other similar signals are used to save changes and to update widget status (such as enabled).. OnConfigChanged needs to load new values and trigger widget updates, but the new value shouldn't trigger a save. A save is unnecessary (the config has the correct values and the UI is being updated to those values) and it'd trigger another ConfigChanged signal.   This commit blocks the save without blocking the signal entirely.
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QCheckBox::toggled and other similar signals are used to save changes and to update widget status (such as enabled).. OnConfigChanged needs to load new values and trigger widget updates, but the new value shouldn't trigger a save. A save is unnecessary (the config has the correct values and the UI is being updated to those values) and it'd trigger another ConfigChanged signal.   This commit blocks the save without blocking the signal entirely.
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</entry>
<entry>
<title>Fix several minor warnings</title>
<updated>2025-01-06T10:31:39+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-01-05T11:22:12+00:00</published>
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<entry>
<title>DolphinQt: Add option for value mappings to ConfigSlider</title>
<updated>2024-12-27T04:40:13+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-12-25T03:31:03+00:00</published>
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<id>98ee3836e578043c2ba5c6ab9ac90f891c94d283</id>
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<entry>
<title>Qt crash fix. Don't store Config::Info variable as a reference.</title>
<updated>2024-12-23T22:40:07+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-12-23T21:54:26+00:00</published>
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<entry>
<title>Add method to bold slider/spin labels when a user game ini setting is being used</title>
<updated>2024-12-10T20:42:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-30T00:12:22+00:00</published>
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<entry>
<title>EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once.</title>
<updated>2024-12-10T20:42:17+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-10-21T21:47:42+00:00</published>
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<entry>
<title>Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.</title>
<updated>2024-12-10T20:40:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
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<id>84a937ae651aa5296535e8feffe47aa1f2b219ab</id>
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Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
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Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Refactor, add ConfigControl class</title>
<updated>2024-12-07T15:31:34+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08df9a66e03acb614dca6d1c118818f84f1cbcfd'/>
<id>08df9a66e03acb614dca6d1c118818f84f1cbcfd</id>
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This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
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This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
</pre>
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</content>
</entry>
<entry>
<title>InterfacePane: Add BalloonTip to cursor visible radio buttons</title>
<updated>2024-05-31T17:09:00+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-13T23:04:12+00:00</published>
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