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<title>dolphin/Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Config: Add Edit button to DSU server menu</title>
<updated>2026-04-30T06:23:41+00:00</updated>
<author>
<name>Ethan Uppal</name>
<email>113849268+ethanuppal@users.noreply.github.com</email>
</author>
<published>2026-04-28T00:16:14+00:00</published>
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<id>4e55d2518a0f68ed47983b29caa0f21e78b0cf1b</id>
<content type='text'>
Signed-off-by: Ethan Uppal &lt;113849268+ethanuppal@users.noreply.github.com&gt;
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Signed-off-by: Ethan Uppal &lt;113849268+ethanuppal@users.noreply.github.com&gt;
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</entry>
<entry>
<title>DolphinQt: Remove redundant window hints</title>
<updated>2025-06-07T02:35:13+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-05-27T23:52:17+00:00</published>
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<id>2a7e8a40037a1690287dcf47fa99b32513418bd0</id>
<content type='text'>
Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
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<pre>
Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
</pre>
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</content>
</entry>
<entry>
<title>Remove unused includes of QButtonGroup</title>
<updated>2022-02-12T19:40:53+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-31T18:19:23+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt / InputCommon - add DSU string validator to avoid crashes, limited backwards compatibility support</title>
<updated>2020-07-17T19:53:39+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-07-13T05:26:43+00:00</published>
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</entry>
<entry>
<title>DolphinQt / InputCommon: Support multiple DSU servers</title>
<updated>2020-07-17T19:53:39+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-05-09T20:44:45+00:00</published>
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