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<title>dolphin/Source/Core/DolphinQt/Config/ControllersWindow.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Qt/WiimoteControllersWidget: Add bluetooth unavailable message</title>
<updated>2023-02-24T22:30:43+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-02-23T04:10:23+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Move gamecube controller ui logic to its own widget</title>
<updated>2021-01-27T18:02:39+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-01-23T18:44:21+00:00</published>
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<entry>
<title>DolphinQt: Move wiimote controller ui logic to its own widget</title>
<updated>2021-01-27T17:27:05+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-01-23T19:05:04+00:00</published>
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<entry>
<title>DolphinQt: Move common controller interface logic to its own widget</title>
<updated>2021-01-23T21:17:38+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-01-23T18:16:56+00:00</published>
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<entry>
<title>DolphinQt: resolve Qt5.15 deprecations</title>
<updated>2020-08-23T20:57:05+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-08-22T01:09:04+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Use qOverload where applicable</title>
<updated>2020-04-28T14:54:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-30T13:35:46+00:00</published>
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<id>19115c84dd50105bb3a64df7e5017946247dcd46</id>
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Provides the same behvaior, but in a much more concise manner.
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Provides the same behvaior, but in a much more concise manner.
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</entry>
<entry>
<title>InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.</title>
<updated>2020-02-17T22:14:01+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-01-22T00:50:05+00:00</published>
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<entry>
<title>Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available.</title>
<updated>2020-01-05T16:15:22+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-11-13T00:50:16+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Fix the enabling/disabling of ControllersWindow buttons</title>
<updated>2019-11-03T14:03:58+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-11-03T14:03:58+00:00</published>
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Without this change, calling OnEmulationStateChanged undoes part
of the enabling/disabling that OnWiimoteModeChanged has done.
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Without this change, calling OnEmulationStateChanged undoes part
of the enabling/disabling that OnWiimoteModeChanged has done.
</pre>
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