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<title>dolphin/Source/Core/DolphinQt/Config/GameConfigWidget.cpp, branch release-prep-2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Add Manual Texture Sampling</title>
<updated>2023-07-24T22:45:13+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:12:44+00:00</published>
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</pre>
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</entry>
<entry>
<title>Qt/GameConfigWidget: Rename `m_enable_fast_disc` to `m_emulate_disc_speed`</title>
<updated>2023-07-24T22:45:10+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:51:02+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Add `reverse` argument for `{Save,Load}CheckBox`</title>
<updated>2023-07-24T18:48:32+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:12:32+00:00</published>
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<id>0892998af170ecbbe45dff87d8352bdfb97bca82</id>
<content type='text'>
In order to not hard code `if (key == "FastDiscSpeed")`
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In order to not hard code `if (key == "FastDiscSpeed")`
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</content>
</entry>
<entry>
<title>Qt: Rename GraphicsSlider to ConfigSlider</title>
<updated>2023-04-29T03:14:11+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-29T03:11:55+00:00</published>
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<id>1a2a99c9b3b4878dc8e212e80d1317706961eac3</id>
<content type='text'>
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
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<pre>
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename Fast Disc Speed to Emulate Disc Speed and invert option</title>
<updated>2023-02-12T21:20:38+00:00</updated>
<author>
<name>Charles Lombardo</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2023-02-07T19:50:43+00:00</published>
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</pre>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove redundant "Emulation" from "DSP HLE Emulation"</title>
<updated>2020-05-03T15:54:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-05-03T15:53:27+00:00</published>
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<id>297bbceadf05a68daa2b85afa2eeb25c1f42eac1</id>
<content type='text'>
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
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<pre>
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Use qOverload where applicable</title>
<updated>2020-04-28T14:54:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-30T13:35:46+00:00</published>
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<id>19115c84dd50105bb3a64df7e5017946247dcd46</id>
<content type='text'>
Provides the same behvaior, but in a much more concise manner.
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<pre>
Provides the same behvaior, but in a much more concise manner.
</pre>
</div>
</content>
</entry>
<entry>
<title>Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.</title>
<updated>2019-07-23T22:18:58+00:00</updated>
<author>
<name>Silent</name>
<email>zdanio95@gmail.com</email>
</author>
<published>2019-07-23T22:18:58+00:00</published>
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