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<title>dolphin/Source/Core/DolphinQt/Config/GameConfigWidget.cpp, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Add method to bold slider/spin labels when a user game ini setting is being used</title>
<updated>2024-12-10T20:42:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-30T00:12:22+00:00</published>
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<entry>
<title>EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once.</title>
<updated>2024-12-10T20:42:17+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-10-21T21:47:42+00:00</published>
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<entry>
<title>Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.</title>
<updated>2024-12-10T20:40:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
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<id>84a937ae651aa5296535e8feffe47aa1f2b219ab</id>
<content type='text'>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
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<pre>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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<pre>
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
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</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Add Manual Texture Sampling</title>
<updated>2023-07-24T22:45:13+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:12:44+00:00</published>
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<entry>
<title>Qt/GameConfigWidget: Rename `m_enable_fast_disc` to `m_emulate_disc_speed`</title>
<updated>2023-07-24T22:45:10+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:51:02+00:00</published>
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<entry>
<title>Qt/GameConfigWidget: Add `reverse` argument for `{Save,Load}CheckBox`</title>
<updated>2023-07-24T18:48:32+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:12:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0892998af170ecbbe45dff87d8352bdfb97bca82'/>
<id>0892998af170ecbbe45dff87d8352bdfb97bca82</id>
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In order to not hard code `if (key == "FastDiscSpeed")`
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In order to not hard code `if (key == "FastDiscSpeed")`
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</entry>
<entry>
<title>Qt: Rename GraphicsSlider to ConfigSlider</title>
<updated>2023-04-29T03:14:11+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-29T03:11:55+00:00</published>
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<id>1a2a99c9b3b4878dc8e212e80d1317706961eac3</id>
<content type='text'>
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
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GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
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</content>
</entry>
<entry>
<title>Rename Fast Disc Speed to Emulate Disc Speed and invert option</title>
<updated>2023-02-12T21:20:38+00:00</updated>
<author>
<name>Charles Lombardo</name>
<email>clombardo169@gmail.com</email>
</author>
<published>2023-02-07T19:50:43+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
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