<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DolphinQt/Config/GameConfigWidget.h, branch 2606a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Improved stereoscopic 3D settings</title>
<updated>2025-11-12T09:29:03+00:00</updated>
<author>
<name>AndrewGDX</name>
<email>andrewgdx@gmail.com</email>
</author>
<published>2025-11-10T12:03:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=113c86f1b4661c7e300d3867cd26ed26b2640f2a'/>
<id>113c86f1b4661c7e300d3867cd26ed26b2640f2a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f240e20e3f8250d279255fe48ba6ab351b581679'/>
<id>f240e20e3f8250d279255fe48ba6ab351b581679</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.</title>
<updated>2024-12-10T20:40:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=84a937ae651aa5296535e8feffe47aa1f2b219ab'/>
<id>84a937ae651aa5296535e8feffe47aa1f2b219ab</id>
<content type='text'>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Add Manual Texture Sampling</title>
<updated>2023-07-24T22:45:13+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:12:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1e5e319783cb69a106556a9e3b0ab77b7aff1021'/>
<id>1e5e319783cb69a106556a9e3b0ab77b7aff1021</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Rename `m_enable_fast_disc` to `m_emulate_disc_speed`</title>
<updated>2023-07-24T22:45:10+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:51:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=41f81aca6933d9ec93fa0f4e23429df3bd935137'/>
<id>41f81aca6933d9ec93fa0f4e23429df3bd935137</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Add `reverse` argument for `{Save,Load}CheckBox`</title>
<updated>2023-07-24T18:48:32+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-07-24T18:12:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0892998af170ecbbe45dff87d8352bdfb97bca82'/>
<id>0892998af170ecbbe45dff87d8352bdfb97bca82</id>
<content type='text'>
In order to not hard code `if (key == "FastDiscSpeed")`
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In order to not hard code `if (key == "FastDiscSpeed")`
</pre>
</div>
</content>
</entry>
<entry>
<title>Common/IniFile: Move interface into Common namespace</title>
<updated>2023-04-13T14:19:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-13T13:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e4caace6bb6213851b979cdd76f9f44ef6d9cd09'/>
<id>e4caace6bb6213851b979cdd76f9f44ef6d9cd09</id>
<content type='text'>
Gets this out of the global namespace and into the Common namespace
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Gets this out of the global namespace and into the Common namespace
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt/GameConfigWidget: Remove unimplemented EditUserConfig() member function</title>
<updated>2020-01-27T20:46:52+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-01-27T20:46:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dca201d5f33fb9c17b7669e38906722e27d2a3e6'/>
<id>dca201d5f33fb9c17b7669e38906722e27d2a3e6</id>
<content type='text'>
This isn't implemented anywhere, so we can remove the member function
prototype.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This isn't implemented anywhere, so we can remove the member function
prototype.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/GameConfigWidget: Complete overhaul</title>
<updated>2019-01-25T23:41:22+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-13T10:56:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ff5556ce2fb435ef856ad5e7e70417680896fe5c'/>
<id>ff5556ce2fb435ef856ad5e7e70417680896fe5c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
