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<title>dolphin/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Revert "Audit uses of IsRunning and GetState"</title>
<updated>2024-06-26T18:36:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-26T18:34:16+00:00</published>
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<content type='text'>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
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<pre>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
</pre>
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</content>
</entry>
<entry>
<title>Audit uses of IsRunning and GetState</title>
<updated>2024-06-21T18:52:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-02T14:45:30+00:00</published>
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<id>72cf2bdb87f09deff22e1085de3290126aa4ad05</id>
<content type='text'>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
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<pre>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
</pre>
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</entry>
<entry>
<title>Config: Expose GFX_OVERLAY_PROJ_STATS setting in UI.</title>
<updated>2024-04-18T19:45:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2023-09-09T18:33:43+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution</title>
<updated>2024-04-13T01:39:37+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-04-13T01:39:37+00:00</published>
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<id>b3939052b4319e7c93de6ce424bf1c5d71ea2d41</id>
<content type='text'>
Frame dump at raw internal resolution</content>
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Frame dump at raw internal resolution</pre>
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</entry>
<entry>
<title>Core::GetState: Avoid Global System Accessor</title>
<updated>2024-04-08T23:23:23+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-28T18:35:13+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Video: split frame dumping settings into 3 resolution dumping modes</title>
<updated>2024-04-08T19:54:45+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-02-22T00:11:31+00:00</published>
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<content type='text'>
also polish aspect ratio related code for clarity
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also polish aspect ratio related code for clarity
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</entry>
<entry>
<title>Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.</title>
<updated>2024-04-03T10:32:01+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-12-17T22:52:31+00:00</published>
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<id>d6230bbad83d1961e31c88cc2da4f2a6eb1edc35</id>
<content type='text'>
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
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This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
</pre>
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</content>
</entry>
<entry>
<title>Video: implement custom aspect ratio support (already exposed to Qt).</title>
<updated>2023-12-18T00:00:24+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-12-12T22:27:01+00:00</published>
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<content type='text'>
This also renamed some variables/functions.
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<pre>
This also renamed some variables/functions.
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</entry>
<entry>
<title>Disable Texture Filtering dropdown when Manual Texture Sampling is checked</title>
<updated>2023-09-04T20:24:03+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-25T06:50:41+00:00</published>
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<id>b969d8910372cab367483adad80419adf5c472ae</id>
<content type='text'>
See https://bugs.dolphin-emu.org/issues/13049
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<pre>
See https://bugs.dolphin-emu.org/issues/13049
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</entry>
<entry>
<title>Qt: Rename GraphicsInteger to ConfigInteger</title>
<updated>2023-04-29T18:09:59+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-29T02:41:09+00:00</published>
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<id>57a1339cfba80060db0ce4bc1f0406f05935c6b6</id>
<content type='text'>
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
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<pre>
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
</pre>
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</entry>
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