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<title>dolphin/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Qt Setting Panes: Remove original location of options transferred to the OSD pane.</title>
<updated>2025-10-11T00:02:00+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-09-19T00:17:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fcb3d2fb0594f940c8325ee1e3284be053b3c8f3'/>
<id>fcb3d2fb0594f940c8325ee1e3284be053b3c8f3</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Move graphics config to main Settings window.</title>
<updated>2025-06-14T21:26:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-13T19:45:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=89b8edea03bb77629de663c82b6dc070e3ca0442'/>
<id>89b8edea03bb77629de663c82b6dc070e3ca0442</id>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c18c039089bdc27cbccf92a9053ed80bb161a9b9'/>
<id>c18c039089bdc27cbccf92a9053ed80bb161a9b9</id>
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<pre>
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</entry>
<entry>
<title>Fix several minor warnings</title>
<updated>2025-01-06T10:31:39+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-01-05T11:22:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=532e25be125ff72e2474939e76e5c97a0405ce06'/>
<id>532e25be125ff72e2474939e76e5c97a0405ce06</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Frame Dumping: Change lossless codec from FFV1 to Ut Video.</title>
<updated>2024-12-30T21:07:43+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-12-30T19:38:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3d248d000f9fac75c141854d9b3789f83183912f'/>
<id>3d248d000f9fac75c141854d9b3789f83183912f</id>
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Ut Video is faster and more compatible with editing programs, but produces larger files.
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Ut Video is faster and more compatible with editing programs, but produces larger files.
</pre>
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</content>
</entry>
<entry>
<title>Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.</title>
<updated>2024-12-10T20:40:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=84a937ae651aa5296535e8feffe47aa1f2b219ab'/>
<id>84a937ae651aa5296535e8feffe47aa1f2b219ab</id>
<content type='text'>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
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<pre>
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</pre>
</div>
</content>
</entry>
<entry>
<title>Partially revert "Revert "Audit uses of IsRunning and GetState""</title>
<updated>2024-10-04T16:35:41+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-07-02T15:27:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6ca2da53e86766f54df1ae79e65bb220b41ed7ef'/>
<id>6ca2da53e86766f54df1ae79e65bb220b41ed7ef</id>
<content type='text'>
This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
</content>
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<pre>
This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
</pre>
</div>
</content>
</entry>
<entry>
<title>Graphics: Clarify relationship between incompatible settings</title>
<updated>2024-09-10T18:35:15+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-09-10T17:44:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=694f2ee9959cc349cf128fe031cdf0756bf7df0c'/>
<id>694f2ee9959cc349cf128fe031cdf0756bf7df0c</id>
<content type='text'>
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Audit uses of IsRunning and GetState"</title>
<updated>2024-06-26T18:36:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-26T18:34:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bc67fc97c39628c76a4dbca411b0e8a9bfaf726a'/>
<id>bc67fc97c39628c76a4dbca411b0e8a9bfaf726a</id>
<content type='text'>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
</pre>
</div>
</content>
</entry>
<entry>
<title>Audit uses of IsRunning and GetState</title>
<updated>2024-06-21T18:52:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-02T14:45:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=72cf2bdb87f09deff22e1085de3290126aa4ad05'/>
<id>72cf2bdb87f09deff22e1085de3290126aa4ad05</id>
<content type='text'>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
</pre>
</div>
</content>
</entry>
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