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<title>dolphin/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)</title>
<updated>2026-02-13T12:57:43+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-02-09T18:08:53+00:00</published>
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Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
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Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
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</entry>
<entry>
<title>Improved stereoscopic 3D settings</title>
<updated>2025-11-12T09:29:03+00:00</updated>
<author>
<name>AndrewGDX</name>
<email>andrewgdx@gmail.com</email>
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<published>2025-11-10T12:03:38+00:00</published>
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<entry>
<title>EnhancementsWidget: Unabbreviate function and member names</title>
<updated>2025-08-12T00:59:55+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-04-27T06:51:25+00:00</published>
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<entry>
<title>DolphinQt: Move graphics config to main Settings window.</title>
<updated>2025-06-14T21:26:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-13T19:45:06+00:00</published>
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<entry>
<title>EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once.</title>
<updated>2024-12-10T20:42:17+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-10-21T21:47:42+00:00</published>
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<entry>
<title>Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.</title>
<updated>2024-12-10T20:40:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-09-18T06:29:13+00:00</published>
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<id>84a937ae651aa5296535e8feffe47aa1f2b219ab</id>
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Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
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Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
</pre>
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</content>
</entry>
<entry>
<title>Graphics: Adapt aspect ratio when SBS/TAB 3D is used</title>
<updated>2024-08-21T21:11:43+00:00</updated>
<author>
<name>Bryan Jacobs</name>
<email>b@q3q.us</email>
</author>
<published>2024-08-15T07:20:00+00:00</published>
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<id>7ec6d116e8ee94bee8bdecf2bf2801ea45f09432</id>
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Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
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Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
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</entry>
<entry>
<title>Fix postprocessing shader not changing when setting stereo mode</title>
<updated>2024-08-18T05:09:12+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-08-18T05:09:12+00:00</published>
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<id>307c8c273e01a564cc7e9f0bac6e6c2b7333d8f4</id>
<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
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Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
</pre>
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</content>
</entry>
<entry>
<title>Video: implement output resampling (upscaling/downscaling) methods</title>
<updated>2023-08-17T23:00:55+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-27T00:23:08+00:00</published>
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<entry>
<title>DolphinQt/EnhancementsWidget: Use custom tooltip for Color Correction button.</title>
<updated>2023-08-13T20:46:46+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-08-13T20:46:46+00:00</published>
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