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<title>dolphin/Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Qt: Handle Overridden Graphics Backend</title>
<updated>2023-12-28T17:28:08+00:00</updated>
<author>
<name>Patrick Ferry</name>
<email>8967997+PatrickFerry@users.noreply.github.com</email>
</author>
<published>2023-12-23T23:31:52+00:00</published>
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<id>1c68f4231b98faa5a5b286f3029471220b388d0d</id>
<content type='text'>
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
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This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Pass WindowSystemInfo to InitBackendInfo</title>
<updated>2023-06-09T05:07:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-26T00:16:53+00:00</published>
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</pre>
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</entry>
<entry>
<title>Qt/GeneralWidget and GraphicsWidget: Remove unused member variable</title>
<updated>2023-04-27T23:50:56+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-26T22:35:40+00:00</published>
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m_xrr_config was used by the GeneralWidget::GetAvailableResolutions
function to get the list of supported fullscreen resolutions when
HAVE_XRANDR was set. aa4088a removed the ability to set that resolution
in the UI, leaving the GetAvailableResolutions function unused.

m_xrr_config is initialized in MainWindow which still uses it to toggle
fullscreen, but the references in GeneralWidget and GraphicsWidget
(which just ferried m_xrr_config from MainWindow to GeneralWidget) are
now unnecessary and removed in this commit.
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m_xrr_config was used by the GeneralWidget::GetAvailableResolutions
function to get the list of supported fullscreen resolutions when
HAVE_XRANDR was set. aa4088a removed the ability to set that resolution
in the UI, leaving the GetAvailableResolutions function unused.

m_xrr_config is initialized in MainWindow which still uses it to toggle
fullscreen, but the references in GeneralWidget and GraphicsWidget
(which just ferried m_xrr_config from MainWindow to GeneralWidget) are
now unnecessary and removed in this commit.
</pre>
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</content>
</entry>
<entry>
<title>Qt/GraphicsWindow: Remove unnecessary member variables</title>
<updated>2023-04-26T23:46:45+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-26T23:44:33+00:00</published>
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<id>f4751b1547423ee1e83d7b15955c4ab25d4c3c80</id>
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These variables are only used in CreateMainLayout and can thus be local
instead.
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These variables are only used in CreateMainLayout and can thus be local
instead.
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</entry>
<entry>
<title>DolphinQt: Remove software renderer settings widget</title>
<updated>2022-09-27T02:43:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-26T22:39:52+00:00</published>
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<id>3d0cd8b076a4a8ff4f6741769781305cd571b5b7</id>
<content type='text'>
Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
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Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Remove description box handling from graphics widget and window</title>
<updated>2020-11-28T17:49:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-10-21T03:14:06+00:00</published>
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</entry>
<entry>
<title>Migrate video backend setting to the new config system</title>
<updated>2020-05-22T14:54:53+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-05-03T23:21:51+00:00</published>
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<id>8df56cb319fd59ceab1122580fe5a318b0344cf6</id>
<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/12087
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Fixes https://bugs.dolphin-emu.org/issues/12087
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</content>
</entry>
<entry>
<title>Qt/MainWindow: Lazy initialize child windows</title>
<updated>2018-10-14T11:46:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-14T11:46:54+00:00</published>
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<id>211a9bf6d27356693469e4273dfd42825e811b9e</id>
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</entry>
<entry>
<title>Don't fill backend info when core is running</title>
<updated>2018-09-28T11:43:22+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-09-28T04:22:18+00:00</published>
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<id>93923e2b290febbcdccad225c81e57454d0f0b75</id>
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The current approach results in the UI thread creating a graphics device
whilst the core is running, leading to races on function pointers, and
potentially crashing.
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The current approach results in the UI thread creating a graphics device
whilst the core is running, leading to races on function pointers, and
potentially crashing.
</pre>
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</content>
</entry>
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