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<title>dolphin/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>GraphicsSettings: EFBAccessEnable=false by default</title>
<updated>2024-10-22T19:28:14+00:00</updated>
<author>
<name>dreamsyntax</name>
<email>dreamsyntax@gmail.com</email>
</author>
<published>2024-10-20T00:17:10+00:00</published>
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<id>9dacefcbf1790564c5432de1f7dfadfc3d5c4be7</id>
<content type='text'>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
</content>
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<pre>
Makes Graphics -&gt; Hacks -&gt; Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
</pre>
</div>
</content>
</entry>
<entry>
<title>Graphics: Clarify relationship between incompatible settings</title>
<updated>2024-09-10T18:35:15+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-09-10T17:44:22+00:00</published>
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<id>694f2ee9959cc349cf128fe031cdf0756bf7df0c</id>
<content type='text'>
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
</pre>
</div>
</content>
</entry>
<entry>
<title>Disable Arbitrary Mipmap Detection checkbox when GPU Texture Decoding is enabled</title>
<updated>2023-09-04T20:24:05+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-25T06:59:38+00:00</published>
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<id>d0afe36269478d518e3769ebae768cdd076f3d1d</id>
<content type='text'>
See https://bugs.dolphin-emu.org/issues/13049
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<pre>
See https://bugs.dolphin-emu.org/issues/13049
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt: Rename GraphicsSlider to ConfigSlider</title>
<updated>2023-04-29T03:14:11+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-29T03:11:55+00:00</published>
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<id>1a2a99c9b3b4878dc8e212e80d1317706961eac3</id>
<content type='text'>
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt: Rename GraphicsBool to ConfigBool</title>
<updated>2023-04-21T21:24:37+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-04-21T21:02:53+00:00</published>
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<id>5fa27704c850cbeeb9dc54979d99f7ea96f8f9e7</id>
<content type='text'>
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename VI Skip to VBI Skip</title>
<updated>2023-02-12T04:28:41+00:00</updated>
<author>
<name>MayImilae</name>
<email>mayimilae@gmail.com</email>
</author>
<published>2023-02-12T04:26:44+00:00</published>
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<id>508c79a66f243232696c2e5b6ef96ab445af3323</id>
<content type='text'>
VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
</content>
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<pre>
VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add VISkip</title>
<updated>2023-01-14T06:56:37+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2023-01-14T06:56:37+00:00</published>
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<id>23ad07b3688a1145c22ac72dfc35b0d2f9f834ff</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable</title>
<updated>2022-10-01T09:32:49+00:00</updated>
<author>
<name>DivineWinds</name>
<email>nickpsath@gmail.com</email>
</author>
<published>2022-10-01T09:32:49+00:00</published>
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<id>37892a8611fd0b0d4560030e1fa812f0e54e0c41</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Round viewport coordinates when vertex rounding is enabled</title>
<updated>2022-04-09T01:30:59+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-26T20:09:00+00:00</published>
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<id>4e9a3147763ce742718092cf0d05ed7d9a6b19ad</id>
<content type='text'>
This should fix https://bugs.dolphin-emu.org/issues/9105
</content>
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<pre>
This should fix https://bugs.dolphin-emu.org/issues/9105
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix typo (GFX_HACK_VERTEX_ROUDING -&gt; GFX_HACK_VERTEX_ROUNDING)</title>
<updated>2022-04-09T01:30:59+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-26T23:48:12+00:00</published>
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<id>f6ab317374e597e8e6d60e4d5cf5ce5518f5e7e5</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
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