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<title>dolphin/Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Remove software renderer settings widget</title>
<updated>2022-09-27T02:43:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-26T22:39:52+00:00</published>
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<id>3d0cd8b076a4a8ff4f6741769781305cd571b5b7</id>
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Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
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Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
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</content>
</entry>
<entry>
<title>Software: Remove dedicated texture/frame dumping infrastructure</title>
<updated>2022-09-27T01:25:54+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-26T22:30:56+00:00</published>
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
</pre>
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</content>
</entry>
<entry>
<title>Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning</title>
<updated>2022-08-08T01:25:19+00:00</updated>
<author>
<name>Zopolis4</name>
<email>creatorsmithmdt@gmail.com</email>
</author>
<published>2022-08-08T01:25:19+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Fix &lt;game_id&gt; tag in SoftwareRendererWidget.cpp</title>
<updated>2021-02-27T19:17:28+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-02-27T19:17:28+00:00</published>
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<id>c98144334feafc630b584c280a4617114c4fa157</id>
<content type='text'>
Same problem and same fix as in e55342a. Also changing &lt;br /&gt;
to &lt;br&gt; for consistency with other strings while I'm at it.
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Same problem and same fix as in e55342a. Also changing &lt;br /&gt;
to &lt;br&gt; for consistency with other strings while I'm at it.
</pre>
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</content>
</entry>
<entry>
<title>Qt: Add missing tr calls for tooltip descriptions</title>
<updated>2020-11-30T13:04:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-30T13:04:08+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Add tooltip support to Software Renderer Graphics tab</title>
<updated>2020-11-28T17:49:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-10-21T01:03:15+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Get rid of the global g_available_video_backends</title>
<updated>2020-10-21T20:00:10+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-10-21T19:34:38+00:00</published>
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<id>aaaa3896c09369ee0610992f14ab5a845e040315</id>
<content type='text'>
Replace it with a function-local static that is initialized on first
use. This gets rid of a global variable and removes the need for
manual initialization in UICommon.

This commit also replaces the weird find_if that looks for a non-null
unique_ptr with a simple "is vector empty" check considering that
none of the pointers can be null by construction.
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<pre>
Replace it with a function-local static that is initialized on first
use. This gets rid of a global variable and removes the need for
manual initialization in UICommon.

This commit also replaces the weird find_if that looks for a non-null
unique_ptr with a simple "is vector empty" check considering that
none of the pointers can be null by construction.
</pre>
</div>
</content>
</entry>
<entry>
<title>Migrate video backend setting to the new config system</title>
<updated>2020-05-22T14:54:53+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-05-03T23:21:51+00:00</published>
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<id>8df56cb319fd59ceab1122580fe5a318b0344cf6</id>
<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/12087
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Fixes https://bugs.dolphin-emu.org/issues/12087
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</content>
</entry>
<entry>
<title>DolphinQt: Use qOverload where applicable</title>
<updated>2020-04-28T14:54:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-30T13:35:46+00:00</published>
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<id>19115c84dd50105bb3a64df7e5017946247dcd46</id>
<content type='text'>
Provides the same behvaior, but in a much more concise manner.
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<pre>
Provides the same behvaior, but in a much more concise manner.
</pre>
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</content>
</entry>
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