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<title>dolphin/Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt/Mapping: Clear and skip "Modifier" iterative input mappings when using</title>
<updated>2025-02-15T20:15:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-07T06:36:52+00:00</published>
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analog inputs.
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analog inputs.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Add setting to enable iterative input mappings.</title>
<updated>2025-02-15T20:15:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-01T20:33:03+00:00</published>
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</pre>
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</entry>
<entry>
<title>DolphinQt: Remove MappingButton bold/italic text indication.</title>
<updated>2025-01-20T23:55:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-18T05:05:11+00:00</published>
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</pre>
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</entry>
<entry>
<title>DolphinQt: Make input mapping and output testing non-blocking.</title>
<updated>2025-01-01T22:48:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T07:52:18+00:00</published>
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</pre>
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</entry>
<entry>
<title>DolphinQt: Set window decorations for all top-level QWidgets.</title>
<updated>2023-08-12T14:54:54+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-07-30T22:42:15+00:00</published>
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<entry>
<title>DolphinQt: Allow mapping buttons to expand horizontally.</title>
<updated>2022-11-12T05:14:03+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-11-12T05:02:56+00:00</published>
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</pre>
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</entry>
<entry>
<title>Preserve spaces in mapping preview of control names</title>
<updated>2021-08-02T21:04:22+00:00</updated>
<author>
<name>Filippo Tarpini</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-08-02T21:04:22+00:00</published>
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PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".</content>
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PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt: simplify the preview of control mappings/expressions by removing their device path</title>
<updated>2021-05-11T09:20:37+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-09T20:52:45+00:00</published>
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<id>0d23acc8311daf0d3e86ad1372d033bb51de1786</id>
<content type='text'>
and replacing it with a ":" prefix. Also remove white spaces and \n \t \r.

bugfix: fix EmulatedController::GetStateLock() not being aquired when reading the
expression reference
bugfix: MappingButton::UpdateIndicator() calling State(0) on outputs, breaking ongoing
rumbles if a game was running
Improvement: make expressions previews appear in Italic if they failed to parse correctly
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<pre>
and replacing it with a ":" prefix. Also remove white spaces and \n \t \r.

bugfix: fix EmulatedController::GetStateLock() not being aquired when reading the
expression reference
bugfix: MappingButton::UpdateIndicator() calling State(0) on outputs, breaking ongoing
rumbles if a game was running
Improvement: make expressions previews appear in Italic if they failed to parse correctly
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt: Fix deprecated use of MidButton</title>
<updated>2020-12-16T13:45:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-12-16T13:44:25+00:00</published>
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<id>60185259922d904ee665f49836d93d9a2c237c50</id>
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MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
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MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
</pre>
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</content>
</entry>
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