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<title>dolphin/Source/Core/DolphinQt/Config/Mapping/MappingCommon.h, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Make input mapping and output testing non-blocking.</title>
<updated>2025-01-01T22:48:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T07:52:18+00:00</published>
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<entry>
<title>Move parts of MappingCommon out of DolphinQt</title>
<updated>2022-03-06T13:30:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-02-20T17:32:39+00:00</published>
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Some of the functions in MappingCommon would be useful to use on
mobile in the future.
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Some of the functions in MappingCommon would be useful to use on
mobile in the future.
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>rename InputCommon/ControllerInterface/Device to CoreDevice</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T11:34:41+00:00</published>
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<entry>
<title>InputCommon: Improve input detection to produce buton combinations.</title>
<updated>2020-09-26T03:51:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-12T22:49:17+00:00</published>
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<entry>
<title>InputCommon: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:51:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:39:24+00:00</published>
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<entry>
<title>ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.</title>
<updated>2019-03-04T00:39:02+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-02-28T00:10:18+00:00</published>
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<entry>
<title>Qt/IOWindow: Fix detection of button names containing non-alphabetical characters</title>
<updated>2018-07-16T22:59:23+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-07-16T21:15:37+00:00</published>
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The button wouldn't be highlighted in the list, as it would look for something like `Click 1` instead of Click 1.
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The button wouldn't be highlighted in the list, as it would look for something like `Click 1` instead of Click 1.
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</entry>
<entry>
<title>Move DolphinQt2 to DolphinQt</title>
<updated>2018-07-06T22:48:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T22:40:15+00:00</published>
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