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<title>dolphin/Source/Core/DolphinQt/Config/Mapping/MappingIndicator.h, branch 2606a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is returned to neutral position.</title>
<updated>2025-06-24T07:18:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-30T04:28:16+00:00</published>
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<entry>
<title>DolphinQt/InputCommon: Move some calibration logic to InputCommon and make the "Calibrate" button also map inputs.</title>
<updated>2025-06-14T21:29:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-10-31T23:26:19+00:00</published>
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<entry>
<title>MappingIndicator: Add graphical indicators on the left of MappingButton</title>
<updated>2025-01-20T23:55:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-04T06:23:34+00:00</published>
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that don't have a large indicator.
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that don't have a large indicator.
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</entry>
<entry>
<title>DolphinQt: Make mapping indicators compatible with a variable update frequency.</title>
<updated>2024-11-25T20:43:03+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-25T20:38:32+00:00</published>
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<entry>
<title>DolphinQt: Add IRPassthrough indicator.</title>
<updated>2024-03-12T02:40:53+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T04:25:44+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</entry>
<entry>
<title>Merge pull request #9162 from jordan-woyak/quaternion</title>
<updated>2020-10-21T21:34:11+00:00</updated>
<author>
<name>LC</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-21T21:34:11+00:00</published>
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Replace stateful rotational matrices with quaternions.</content>
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Replace stateful rotational matrices with quaternions.</pre>
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<entry>
<title>InputCommon/WiimoteEmu: Replace stateful rotational matrices with quaternions.</title>
<updated>2020-10-19T21:33:55+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-10-19T20:29:16+00:00</published>
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<entry>
<title>ControllerEmu: Improve and simplify UpdateCalibrationData.</title>
<updated>2020-09-19T13:40:55+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-09-19T13:40:36+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Fix calibration cancel behavior.</title>
<updated>2020-02-26T00:36:56+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-26T00:36:56+00:00</published>
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