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<title>dolphin/Source/Core/DolphinQt/Config/Mapping/MappingWidget.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>InputCommon/DolphinQt: Add advanced settings button for "Point" and "Point (Passthrough)" "Enabled" checkboxes.</title>
<updated>2025-05-30T00:39:10+00:00</updated>
<author>
<name>CostPerUnit</name>
<email>wilsonred304@gmail.com</email>
</author>
<published>2025-05-23T01:57:27+00:00</published>
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<entry>
<title>DolphinQt: Add setting to enable iterative input mappings.</title>
<updated>2025-02-15T20:15:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-01T20:33:03+00:00</published>
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<entry>
<title>DolphinQt: Make input mapping and output testing non-blocking.</title>
<updated>2025-01-01T22:48:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T07:52:18+00:00</published>
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<entry>
<title>DolphinQt: Update mapping indicators at screen refresh rate.</title>
<updated>2024-11-25T20:58:48+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-25T20:58:48+00:00</published>
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<entry>
<title>DolphinQt: Allow mapping buttons to expand horizontally.</title>
<updated>2022-11-12T05:14:03+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-11-12T05:02:56+00:00</published>
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<entry>
<title>DolphinQt: Don't show the advanced input settings on the main dialog.</title>
<updated>2022-06-27T03:48:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-05-20T03:47:30+00:00</published>
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<entry>
<title>MappingWidget: Support for boxes with multiple columns</title>
<updated>2021-07-13T14:42:31+00:00</updated>
<author>
<name>Bonta</name>
<email>40473493+Bonta0@users.noreply.github.com</email>
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<published>2021-07-04T10:56:07+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>InputCommon: Allow Wii remote extension to be set with an input expression.</title>
<updated>2020-02-08T22:03:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-01-18T17:19:32+00:00</published>
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<entry>
<title>InputCommon: Allow controller settings specified with input expresions.</title>
<updated>2020-02-08T20:01:55+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-18T19:54:02+00:00</published>
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